Main.PacManHelp History

Hide minor edits - Show changes to output

March 06, 2012, at 10:59 AM by Jack Gassett -
Changed lines 1-65 from:
Adjustable Gain Cell Phone Signal Booster for Home or Office For Multiple Users (Wireless Phone Accessory) Customer review from the Amazon Vineβ„’ Program () No mteatr whose providing our cell phone service, dead zones still seem to be an issue. The overpriced and underachieving booster that my service provider billed us for was absolutely worthless. In short, after four days use I boxed it up and sent it back for an account credit. When the opportunity came along to take the Wilson Electronics 801247 Cell Phone Signal Booster for a test drive I had some serious doubts. Opening the box, the first thing I noticed was the hard plastic body casing for both the exterior antenna and the amplifier. Speaking from personal experience I know that the exterior antenna unit will have a short lifespan against the elements unless it is weather proofed. Corrosion will definitely have an effect on the connectors. Vulcanizing tape, electrical tape and Scotch coat is a must if this product is installed outdoors. My other gripe is the design of the cradle. Its a given that the cradle will accumulate standing water which could result in damage to the unit. That said, I did a quick inventory of hardware that included the DT amplifier, amplifier antenna, exterior antenna, mounting hardware, barrel connector, ac power supply, and both 20 and 30 coaxial cables. Kudos to the folks at Wilson for providing a detailed and readable instruction manual. Tools that will come in handy if mounting outdoors including the protection that I mentioned earlier are a drill, 3/16 bit, phillips head screwdriver and an adjustable wrench. After determining the location of the strongest signal, I opted to mount the exterior antenna inside on a facing window. Just a reminder to mount the front of the antenna so that it faces outside (which is the logo side) and not in the direction of the amplifier. To keep the system from oscillating and shutting down, I placed the amplifier about 20 feet away from the antenna. Always point the onboard antenna backwards towards the exterior antenna. The flashing of the red light means the gear is too close to each other and the unit will shut down. The green light means all systems are go. Luckily we got this model up and running after only two tries. Now the important test. In the same space and about 10 feet away from the amplifier I opened my cell phone and got a surprise. Instead of getting the customary one bar for this location, I had the full compliment. That has never happened here. Conversations were crisp and clear. Instead of turning up my volume to hear the other party, I had to lower the volume on my phone. That is a first. To further test this system, I left the office, closed the door and walked down the hall to the soda machine which is about an additional 30 feet away. Even though I lost a couple of bars, my reception was still clear. It goes without saying that this product is far superior then the overpriced piece of junk that my cell phone provider shipped out to me. The Utah based manufacturer backs this system with a one year warranty and also a 30 day money back guarantee. The company website is somewhat basic but offers great links to various product operating manuals, tech support and a toll free customer service number. In closing, my only disappointment remains with the overall design of the exterior antenna and cradle. Still this booster delivers on a great signal. With proper installation (weatherizing) this Wilson Electronics product may just be the right choice for those of us that can't hear you now.
to:
(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Pac-Man Help
>><<

%center%http://papilio.cc/uploads/Papilio/pacman.png

!!!QuickLinks
>>lrindent round frame text-align=justify<<
*%newwin%[[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*%newwin%[[http://strategywiki.org/wiki/Pac-Man/Getting_Started|How to Play Pac-Man]]
*%newwin%[[http://strategywiki.org/wiki/Pac-Man/Tips|Pac-Man Strategy Guide]]
*%newwin%[[http://www.mamedb.com/game/pacman|Pac-Man ROM Information]]
>><<

!!!Overview
>>lrindent round frame text-align=justify<<
%rfloat margin-left=25px% http://www.mamedb.com/cabinets.small/pacman.jpeg
Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at
the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.
>><<

!!!Game Play
>>lrindent round frame <<

* You control Pac-Man through
the maze with the joystick.
%rfloat%http://www.mamedb.com/snap/puckman.png
* You must eat every dot and power pellet to advance to the next stage.
* You must avoid contact with the ghosts while they are their normal color.
* If you eat an power pellet,
the ghosts will turn blue, and you may eat them for bonus points until they turn back to their normal color.
* Ghosts travel at half speed through the side escape tunnels. Use them to get away.
* A bonus item will appear below the ghost pen twice per stage for extra points
.

[[http://strategywiki.org/wiki/Pac-Man/Getting_Started|Detailed Game Play Guide]]
>><<

!!!Arcade MegaWing Controls
>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http:
//arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www
.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Not Used
(:tableend:)
>><<

(:include Main.PacManHelpCommon :
)
March 03, 2012, at 08:42 PM by Larry - PPdBFKmBr
Changed lines 1-65 from:
(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Pac-Man Help
>><<

%center%http://papilio.cc/uploads/Papilio/pacman.png

!!!QuickLinks
>>lrindent round frame text-align=justify<<
*%newwin%[[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*%newwin%[[http://strategywiki.org/wiki/Pac-Man/Getting_Started|How to Play Pac-Man]]
*%newwin%[[http://strategywiki.org/wiki/Pac-Man/Tips|Pac-Man Strategy Guide]]
*%newwin%[[http://www.mamedb.com/game/pacman|Pac-Man ROM Information]]
>><<

!!!Overview
>>lrindent round frame text-align=justify<<
%rfloat margin-left=25px% http://www.mamedb.com/cabinets.small/pacman.jpeg
Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at
the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.
>><<

!!!Game Play
>>lrindent round frame <<

* You control Pac-Man through
the maze with the joystick.
%rfloat%http://www.mamedb.com/snap/puckman.png
* You must eat every dot and power pellet to advance to the next stage
.
* You must avoid contact with the ghosts while they are their normal color.
* If you eat an power pellet, the ghosts will turn blue, and you may eat them for bonus points until they turn back to their normal color.
* Ghosts travel at half speed through the side escape tunnels. Use them to get away.
* A bonus item will appear below the ghost pen twice per stage for extra points.

[[http://strategywiki.org/wiki/Pac-Man/Getting_Started|Detailed Game Play Guide]]
>><<

!!!Arcade MegaWing Controls
>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade
.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http:
//www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Not Used
(:tableend:)
>><<

(:include Main.PacManHelpCommon :
)
to:
Adjustable Gain Cell Phone Signal Booster for Home or Office For Multiple Users (Wireless Phone Accessory) Customer review from the Amazon Vineβ„’ Program () No mteatr whose providing our cell phone service, dead zones still seem to be an issue. The overpriced and underachieving booster that my service provider billed us for was absolutely worthless. In short, after four days use I boxed it up and sent it back for an account credit. When the opportunity came along to take the Wilson Electronics 801247 Cell Phone Signal Booster for a test drive I had some serious doubts. Opening the box, the first thing I noticed was the hard plastic body casing for both the exterior antenna and the amplifier. Speaking from personal experience I know that the exterior antenna unit will have a short lifespan against the elements unless it is weather proofed. Corrosion will definitely have an effect on the connectors. Vulcanizing tape, electrical tape and Scotch coat is a must if this product is installed outdoors. My other gripe is the design of the cradle. Its a given that the cradle will accumulate standing water which could result in damage to the unit. That said, I did a quick inventory of hardware that included the DT amplifier, amplifier antenna, exterior antenna, mounting hardware, barrel connector, ac power supply, and both 20 and 30 coaxial cables. Kudos to the folks at Wilson for providing a detailed and readable instruction manual. Tools that will come in handy if mounting outdoors including the protection that I mentioned earlier are a drill, 3/16 bit, phillips head screwdriver and an adjustable wrench. After determining the location of the strongest signal, I opted to mount the exterior antenna inside on a facing window. Just a reminder to mount the front of the antenna so that it faces outside (which is the logo side) and not in the direction of the amplifier. To keep the system from oscillating and shutting down, I placed the amplifier about 20 feet away from the antenna. Always point the onboard antenna backwards towards the exterior antenna. The flashing of the red light means the gear is too close to each other and the unit will shut down. The green light means all systems are go. Luckily we got this model up and running after only two tries. Now the important test. In the same space and about 10 feet away from the amplifier I opened my cell phone and got a surprise. Instead of getting the customary one bar for this location, I had the full compliment. That has never happened here. Conversations were crisp and clear. Instead of turning up my volume to hear the other party, I had to lower the volume on my phone. That is a first. To further test this system, I left the office, closed the door and walked down the hall to the soda machine which is about an additional 30 feet away. Even though I lost a couple of bars, my reception was still clear. It goes without saying that this product is far superior then the overpriced piece of junk that my cell phone provider shipped out to me. The Utah based manufacturer backs this system with a one year warranty and also a 30 day money back guarantee. The company website is somewhat basic but offers great links to various product operating manuals, tech support and a toll free customer service number. In closing, my only disappointment remains with the overall design of the exterior antenna and cradle. Still this booster delivers on a great signal. With proper installation (weatherizing) this Wilson Electronics product may just be the right choice for those of us that can't hear you now.
Changed lines 10-13 from:
* [[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
* [[http://strategywiki.org/wiki/Pac-Man/Getting_Started|How to Play Pac-Man]]
* [[http://strategywiki.org/wiki/Pac-Man/Tips|Pac-Man Strategy Guide]]
* [[http://www.mamedb.com/game/pacman|Pac-Man ROM Information]]
to:
*%newwin%[[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*%newwin%[[http://strategywiki.org/wiki/Pac-Man/Getting_Started|How to Play Pac-Man]]
*%newwin%[[http://strategywiki.org/wiki/Pac-Man/Tips|Pac-Man Strategy Guide]]
*%newwin%[[http://www.mamedb.com/game/pacman|Pac-Man ROM Information]]
Changed line 65 from:
to:
(:include Main.PacManHelpCommon :)
Deleted lines 64-165:

!!!Hardware Specifications
>>lrindent round frame text-align=justify<<
* Platform — NAMCO 8-bit PCB
* CPU — Z80A at 3.072 MHz
* ROM — 16K in four, 4K chips
* RAM — ~2K
* Display — Raster
** Orientation — Vertical
** Resolution — 224x288
** Colors — 16
**Attributes — Eight 16x16 hardware sprites
**Refresh rate — 60.61 Hz
* Sound — Monophonic 3-voice waveform sound generator chip
* Controls — One 4-way leaf joystick, 1P/2P buttons
* Models — Upright, and Cocktail
>><<

!!Source Code Customization
The [[https://github.com/GadgetFactory/Papilio-Arcade/zipball/Papilio_Arcade_Source_latest|VHDL source code]] can be customized to control the following options.

!!!Free Play
>>lrindent round frame <<
To require a coin to play or to set Freeplay where simply pressing the start button is required search for and set the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
(:source lang=vhdl :)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:sourcend:)
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)1 Coin = 1 Play
(:cell width='70%' align='center':)“11”
(:cellnr align='center':)1 Coin = 2 Play
(:cell align='center':)“01”
(:cellnr align='center':)2 Coin = 1 Play
(:cell align='center':)“10”
(:cellnr align='center':)Freeplay
(:cell align='center':)“00”
(:tableend:)
>><<

!!!Upright/Cocktail table
>>lrindent round frame <<
Search for the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
(:source lang=vhdl :)
in1_reg(7) <= '0'; -- table
(:sourcend:)
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)Cocktail Table
(:cell width='70%' align='center':)‘0’
(:cellnr align='center':)Upright
(:cell width='70%' align='center':)‘1’
(:tableend:)
>><<

!!!Number of lives per play
>>lrindent round frame <<
To set the number of lives per play search for the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
(:source lang=vhdl :)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:sourcend:)
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)1 Packman
(:cell width='70%' align='center':)“11”
(:cellnr align='center':)2 Packmen
(:cell width='70%' align='center':)“01”
(:cellnr align='center':)3 Packmen
(:cell width='70%' align='center':)“10”
(:cellnr align='center':)5 Packmen
(:cell width='70%' align='center':)“00”
(:tableend:)
>><<

!!!Points until extra life
>>lrindent round frame <<
To set the number of lives per play search for the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
(:source lang=vhdl :)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:sourcend:)
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)Bonus at 10,000
(:cell width='70%' align='center':)“11”
(:cellnr align='center':)Bonus at 15,000
(:cell width='70%' align='center':)“01”
(:cellnr align='center':)Bonus at 20,000
(:cell width='70%' align='center':)“10”
(:cellnr align='center':)No Bonus
(:cell width='70%' align='center':)“00”
(:tableend:)
>><<

!!!Attribution
>>frame<<
Some text on this page comes directly from
[[http://strategywiki.org|Strategy Wiki]] and is reposted under the [[http://creativecommons.org/licenses/by-sa/3.0/|Attribution-Share Alike 3.0 Unported]] license.
>><<
Added lines 24-25:

* You control Pac-Man through the maze with the joystick.
Deleted line 26:
* You control Pac-Man through the maze with the joystick.
Changed line 24 from:
%lfloat%http://www.mamedb.com/snap/puckman.png
to:
%rfloat%http://www.mamedb.com/snap/puckman.png
Deleted line 30:
%rfloat%http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
Changed lines 23-24 from:
>>lrindent round frame text-align=justify<<
||http://www.mamedb.com/snap/puckman.png||http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png||
to:
>>lrindent round frame <<
%lfloat%http://www.mamedb.com/snap/puckman.png
Added line 31:
%rfloat%http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
Deleted lines 19-20:
Added line 21:
Changed line 18 from:
%rfloat padding=10px% http://www.mamedb.com/cabinets.small/pacman.jpeg
to:
%rfloat margin-left=25px% http://www.mamedb.com/cabinets.small/pacman.jpeg
Changed line 18 from:
%rfloat padding=20px% http://www.mamedb.com/cabinets.small/pacman.jpeg
to:
%rfloat padding=10px% http://www.mamedb.com/cabinets.small/pacman.jpeg
Changed line 17 from:
>>lrindent round frame <<
to:
>>lrindent round frame text-align=justify<<
Changed lines 17-18 from:
>>lrindent round frame text-align=center<<
%rframe padding=20px% http://www.mamedb.com/cabinets.small/pacman.jpeg
to:
>>lrindent round frame <<
%rfloat padding=20px% http://www.mamedb.com/cabinets.small/pacman.jpeg
Changed line 18 from:
%rframe% http://www.mamedb.com/cabinets.small/pacman.jpeg
to:
%rframe padding=20px% http://www.mamedb.com/cabinets.small/pacman.jpeg
Changed line 17 from:
>>lrindent round frame text-align=left<<
to:
>>lrindent round frame text-align=center<<
Changed line 17 from:
>>lrindent round frame<<
to:
>>lrindent round frame text-align=left<<
Added lines 20-21:
Deleted line 22:
Changed line 17 from:
>>lrindent round frame text-align=justify<<
to:
>>lrindent round frame<<
Changed line 18 from:
%rfloat% http://www.mamedb.com/cabinets.small/pacman.jpeg
to:
%rframe% http://www.mamedb.com/cabinets.small/pacman.jpeg
Changed lines 24-25 from:
|| http://www.mamedb.com/snap/puckman.png ||
http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png ||
to:
||http://www.mamedb.com/snap/puckman.png||http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png||
Deleted line 25:
[[<<]]
Changed lines 24-25 from:
http://www.mamedb.com/snap/puckman.png
http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
to:
|| http://www.mamedb.com/snap/puckman.png ||
http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png ||
Changed lines 24-26 from:
%lfloat% http://www.mamedb.com/snap/puckman.png
%rfloat% http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
>><<
to:
http://www.mamedb.com/snap/puckman.png
http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
[[<<]]
Added line 26:
>><<
Deleted line 17:
%lfloat% http://www.mamedb.com/snap/puckman.png
Added line 24:
%lfloat% http://www.mamedb.com/snap/puckman.png
Added line 18:
%lfloat% http://www.mamedb.com/snap/puckman.png
Changed line 18 from:
%rfloat% http://media.strategywiki.org/images/f/f2/PM_Flyer.png
to:
%rfloat% http://www.mamedb.com/cabinets.small/pacman.jpeg
Changed line 18 from:
%rframe% http://media.strategywiki.org/images/f/f2/PM_Flyer.png
to:
%rfloat% http://media.strategywiki.org/images/f/f2/PM_Flyer.png
Changed line 24 from:
%rframe% http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
to:
%rfloat% http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
Changed line 18 from:
%rframe% http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
to:
%rframe% http://media.strategywiki.org/images/f/f2/PM_Flyer.png
Added line 24:
%rframe% http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png
Changed lines 17-19 from:
>>lrindent round frame text-align=justify<<Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.
to:
>>lrindent round frame text-align=justify<<
%rframe% http://media.strategywiki.org/images/thumb/d/d7/PM_Title.png/180px-PM_Title.png

Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.
Added line 12:
* [[http://strategywiki.org/wiki/Pac-Man/Tips|Pac-Man Strategy Guide]]
Changed lines 27-28 from:
* [[http://strategywiki.org/wiki/Pac-Man/Getting_Started|Detailed Game Play Guide]]
to:
[[http://strategywiki.org/wiki/Pac-Man/Getting_Started|Detailed Game Play Guide]]
Changed lines 159-160 from:
Some text on this page comes directly from:
[[http://strategywiki.org|Strategy Wiki]] and is reposted under the Attribution-Share Alike 3.0 Unported license.
to:
Some text on this page comes directly from
[[http://strategywiki.org|Strategy Wiki]] and is reposted under the [[http://creativecommons.org/licenses/by-sa/3.0/|Attribution-Share Alike 3.0 Unported]] license.
Added line 27:
* [[http://strategywiki.org/wiki/Pac-Man/Getting_Started|Detailed Game Play Guide]]
Changed line 159 from:
http://strategywiki.org/wiki/Pac-Man and is reposted under the Attribution-Share Alike 3.0 Unported license.
to:
[[http://strategywiki.org|Strategy Wiki]] and is reposted under the Attribution-Share Alike 3.0 Unported license.
Changed line 85 from:
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
to:
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
Changed line 105 from:
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
to:
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
Changed line 121 from:
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
to:
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
Changed line 141 from:
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
to:
(:table border='1' cellpadding='5' cellspacing='0' width='60%' align='center':)
Changed lines 1-2 from:
'_Subscript_'>>round frame<<
to:
(:notabledit:)
>>round frame<<
Changed line 29 from:
to:
>>lrindent round frame <<
Added line 55:
>><<
Changed line 79 from:
To require a coin to play or to set Freeplay where simply pressing the start button is required search for and set the following line:
to:
To require a coin to play or to set Freeplay where simply pressing the start button is required search for and set the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
Changed line 99 from:
Search for the following line:
to:
Search for the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
Changed line 115 from:
To set the number of lives per play search for the following line:
to:
To set the number of lives per play search for the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
Changed line 135 from:
To set the number of lives per play search for the following line:
to:
To set the number of lives per play search for the following line in [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/pacman_rel004_sp3e_papilio/source/pacman.vhd|pacman.vhd]]:
Changed line 36 from:
(:cell rowspan='4' align='center':)%width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
to:
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
Changed line 45 from:
(:cell rowspan='5' align='center':)%width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
to:
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
Changed line 83 from:
(:table border='1' cellpadding='5' cellspacing='0' width='80%':)
to:
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
Added line 98:
>>lrindent round frame <<
Changed lines 100-102 from:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
in1_reg(7) <= '0'; -- table
(:divend
:)
to:
(:source lang=vhdl :)
in1_reg(7) <= '0'; -- table
(
:sourcend:)
Changed lines 111-112 from:
to:
>><<
Added line 114:
>>lrindent round frame <<
Changed lines 116-118 from:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:divend
:)
to:
(:source lang=vhdl :)
dipsw_reg(3 downto 2) <= "10"
; -- pacman (3)
(
:sourcend:)
Changed lines 131-132 from:
to:
>><<
Added line 134:
>>lrindent round frame <<
Changed lines 136-138 from:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:divend
:)
to:
(:source lang=vhdl :)
dipsw_reg(3 downto 2) <= "10"
; -- pacman (3)
(
:sourcend:)
Added line 151:
>><<
Added line 33:
(:cell align='center' bgcolor='#7fc5e4':)Image
Deleted line 32:
(:cell:)Image
Changed line 35 from:
(:cell rowspan='4':)%width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
to:
(:cell rowspan='4' align='center':)%width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
Deleted line 37:
(:cell:)
Deleted line 39:
(:cell:)
Deleted line 41:
(:cell:)
Changed line 44 from:
(:cell rowspan='5':)%width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
to:
(:cell rowspan='5' align='center':)%width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
Deleted line 46:
(:cell:)
Deleted line 48:
(:cell:)
Deleted line 50:
(:cell:)
Deleted line 52:
(:cell:)
Added line 33:
(:cell:)Image
Changed line 36 from:
(:cell rowspan='4' align='center':)%width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
to:
(:cell rowspan='4':)%width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
Added line 39:
(:cell:)
Added line 42:
(:cell:)
Added line 45:
(:cell:)
Changed line 48 from:
(:cell rowspan='5' align='center':)%width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
to:
(:cell rowspan='5':)%width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
Added line 51:
(:cell:)
Added line 54:
(:cell:)
Added line 57:
(:cell:)
Added line 60:
(:cell:)
Added line 77:
>>lrindent round frame <<
Changed lines 79-82 from:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:divend:)
(:table border='1' cellpadding='5' cellspacing='0' width='100
%':)
to:
(:source lang=vhdl :)
dipsw_reg(3 downto 2) <= "10"
; -- pacman (3)
(
:sourcend:)
(:table border='1' cellpadding='5' cellspacing='0' width='80%':)
Added line 94:
>><<
Changed line 1 from:
>>round frame<<
to:
'_Subscript_'>>round frame<<
Changed line 35 from:
(:cell rowspan='4' align='center':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
to:
(:cell rowspan='4' align='center':)%width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
Changed line 44 from:
(:cell rowspan='5' align='center':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
to:
(:cell rowspan='5' align='center':)%width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
Changed line 35 from:
(:cell rowspan='4':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
to:
(:cell rowspan='4' align='center':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
Changed line 44 from:
(:cell rowspan='5':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
to:
(:cell rowspan='5' align='center':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Changed line 30 from:
(:table border='1' width='60%' align='center' cellspacing='0':)
to:
(:table border='1' width='100%' align='center' cellspacing='0':)
Changed line 44 from:
(:cell rowspan='4':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
to:
(:cell rowspan='5':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Changed line 9 from:
* [[https://github.com/GadgetFactory/Papilio-Arcade|Source Code On Github]]
to:
* [[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
Changed lines 74-75 from:
The VHDL source code can be customized to control the following options.
to:
The [[https://github.com/GadgetFactory/Papilio-Arcade/zipball/Papilio_Arcade_Source_latest|VHDL source code]] can be customized to control the following options.
Deleted line 80:
Set the “10” portion of the line according to Table 1.
Deleted lines 98-99:

Set the ‘0’ portion of the line to either ‘1’ or ‘0’ according to Table 2.
Deleted lines 112-113:

Set the “10” portion of the line according to Table 3.
Deleted lines 131-133:

Set the “10” portion of the line according to Table 4.
Deleted line 32:
(:cell:)
Changed line 35 from:
(:cell rowspan='2':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
to:
(:cell rowspan='4':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
Deleted line 37:
(:cell:)
Deleted line 39:
(:cell rowspan='2':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Deleted line 41:
(:cell:)
Changed line 44 from:
(:cell:)
to:
(:cell rowspan='4':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Deleted line 46:
(:cell:)
Deleted line 48:
(:cell:)
Deleted line 50:
(:cell:)
Deleted line 52:
(:cell:)
Changed lines 54-55 from:
[[<<]]
>><<
to:
Deleted line 85:
>>lrindent round frame text-align=justify<<
Changed lines 103-104 from:
>><<
to:
Deleted line 104:
>>lrindent round frame text-align=justify<<
Changed lines 119-120 from:
>><<
to:
Deleted line 120:
>>lrindent round frame text-align=justify<<
Changed lines 139-140 from:
>><<
to:
Deleted line 141:
>>lrindent round frame text-align=justify<<
Deleted line 160:
>><<
Changed line 30 from:
(:table border='1' width='70%' align='center' cellspacing='0':)
to:
(:table border='1' width='60%' align='center' cellspacing='0':)
Changed line 30 from:
(:table border='1' width='60%' align='left' cellspacing='0':)
to:
(:table border='1' width='70%' align='center' cellspacing='0':)
Added line 33:
(:cell:)
Changed line 36 from:
(:cell rowspan=2 align='center':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
to:
(:cell rowspan='2':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
Added line 39:
(:cell:)
Changed line 42 from:
(:cell rowspan=2 align='center':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
to:
(:cell rowspan='2':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Added line 45:
(:cell:)
Added line 48:
(:cell:)
Added line 51:
(:cell:)
Added line 54:
(:cell:)
Added line 57:
(:cell:)
Added line 60:
(:cell:)
Deleted lines 29-30:
%rfloat width=100px % http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
%rfloat width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Changed lines 76-79 from:
!!!Source Code Customization
The VHDL source code can be customized to control the following options:

!!!!!Free Play
to:
!!Source Code Customization
The VHDL source code can be customized to control the following options.

!!!Free Play
>>lrindent round frame text-align=justify<<
Changed lines 98-100 from:
!!!!!Upright/Cocktail table
to:
>><<

!!!Upright/Cocktail table
>>lrindent round frame text-align=justify<<
Changed lines 116-118 from:
!!!!!Number of lives per play
to:
>><<

!!!Number of lives per play
>>lrindent round frame text-align=justify<<
Changed lines 138-140 from:
!!!!!Points until extra life
to:
>><<

!!!Points until extra life
>>lrindent round frame text-align=justify<<
Changed lines 161-162 from:
to:
>><<
Added line 168:
Changed line 37 from:
(:cell rowspan=2 align='center':)...
to:
(:cell rowspan=2 align='center':)%width=100px% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
Added line 42:
(:cell rowspan=2 align='center':)%width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Changed line 162 from:
>><<
to:
>><<
Added line 59:
>>lrindent round frame text-align=justify<<
Added line 73:
>><<
Added line 37:
(:cell rowspan=2 align='center':)...
Changed line 2 from:
!!!Games| [[Main.Games|Games Help Overview]] - [[Main.PacManHelp|Pac-Man Help]]
to:
!!!Games| [[Main.Games|Games Help Overview]] - Pac-Man Help
Changed line 2 from:
!!!Games| [[Main.Games|Games Help Overview]] - [[Pac-Man Help]]
to:
!!!Games| [[Main.Games|Games Help Overview]] - [[Main.PacManHelp|Pac-Man Help]]
Deleted line 3:
!!PacMan Help
Changed line 2 from:
!!!Games| [[Main.Hardware|Hardware Overview]] - [[Pac-Man Help]]
to:
!!!Games| [[Main.Games|Games Help Overview]] - [[Pac-Man Help]]
Added lines 1-3:
>>round frame<<
!!!Games| [[Main.Hardware|Hardware Overview]] - [[Pac-Man Help]]
>><<
Changed lines 1-3 from:
>>lrindent round frame text-align=center<<
!!PacMan help
>><<
to:
!!PacMan Help
Added line 8:
>>lrindent round frame text-align=justify<<
Added line 12:
>><<
Changed line 55 from:
!!!Specifications
to:
!!!Hardware Specifications
Changed lines 70-72 from:
!!!Customization
to:
!!!Source Code Customization
The VHDL source code can be customized to control the following options:
Changed lines 9-11 from:
to:
* [[http://strategywiki.org/wiki/Pac-Man/Getting_Started|How to Play Pac-Man]]
* [[http://www.mamedb.com/game/pacman|Pac-Man ROM Information]]
Deleted lines 68-70:

!!!Reference
* [[http://www.mamedb.com/game/pacman|Mamedb Information]]
Changed line 30 from:
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg
to:
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
Added line 27:
%rfloat width=100px % http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG
Changed line 30 from:
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
to:
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg
Changed lines 49-50 from:
>><<
to:
[[<<]]
>><<
Added line 49:
>><<
Changed lines 26-27 from:
%rfloat width=378px height=350% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
(:table border='1' width='60%' align='center' cellspacing='0':)
to:
%rfloat width=100px % http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
(:table border='1' width='60%' align='left' cellspacing='0':)
Added line 26:
%rfloat width=378px height=350% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
Deleted line 29:
%rfloat width=378px height=350% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
Changed line 2 from:
!!!PacMan help
to:
!!PacMan help
Added line 29:
%rfloat width=378px height=350% http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg"Physical Buttons on Arcade MegaWing"
Added line 15:
>>lrindent round frame text-align=justify<<
Added line 22:
>><<
Added lines 13-20:

!!!Game Play
* You control Pac-Man through the maze with the joystick.
* You must eat every dot and power pellet to advance to the next stage.
* You must avoid contact with the ghosts while they are their normal color.
* If you eat an power pellet, the ghosts will turn blue, and you may eat them for bonus points until they turn back to their normal color.
* Ghosts travel at half speed through the side escape tunnels. Use them to get away.
* A bonus item will appear below the ghost pen twice per stage for extra points.
Added line 4:
Deleted lines 10-13:

Atari snapped up the rights to bring the arcade hit home, and let down millions of fans with a sub-par conversion on what was their most popular home system at the time, the Atari 2600. However, they did produce a far better conversion for their home computer systems and the Atari 5200 (if you can overlook the controls). From that point onward, Pac-Man has gone on to grace just about every video game system that has ever been manufactured in some form or another, including the WVC.

While Pac-Man's popularity has died down these days (in comparison to the early Eighties), he is still a recognizable figure, and has appeared on just about every form of merchandising available. His legacy continues on the latest generation platforms with ever-expanding adventures, and while they capture the good-natured quality of our little yellow hero, they can never outshine the accomplishment of the original games. Despite Pac-Man's popularity, no official explanation has ever been provided by Namco as to why Pac-Man has to run around a maze, gobble the pellets, and avoid the ghosts.
Deleted lines 15-16:

!!!Action Video
Changed lines 22-23 from:
(:cellnr align='center' bgcolor=#7fc5e4:)Function
(:cell align='center' bgcolor=#7fc5e4:)Physical Interface
to:
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
Added lines 22-23:
(:cellnr align='center' bgcolor=#7fc5e4:)Function
(:cell align='center' bgcolor=#7fc5e4:)Physical Interface
Deleted line 0:
%center%http://papilio.cc/uploads/Papilio/pacman.png
Changed line 2 from:
!!PacMan help
to:
!!!PacMan help
Added lines 4-5:
%center%http://papilio.cc/uploads/Papilio/pacman.png
Changed lines 2-4 from:
!PacMan Help %center%
to:
>>lrindent round frame text-align=center<<
!!PacMan help
>><<
Deleted lines 0-3:
>>lrindent round frame text-align=center<<
!!PacMan help
>><<
Added line 2:
!PacMan Help %center%
Changed lines 96-97 from:
Number of lives per play'''
to:

!!!!!
Number of lives per play
Added line 141:
>>frame<<
Changed lines 143-144 from:
http://strategywiki.org/wiki/Pac-Man and is reposted under the Attribution-Share Alike 3.0 Unported license.
to:
http://strategywiki.org/wiki/Pac-Man and is reposted under the Attribution-Share Alike 3.0 Unported license.
>><<
Added lines 95-136:
(:tableend:)
Number of lives per play'''

To set the number of lives per play search for the following line:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:divend:)

Set the “10” portion of the line according to Table 3.
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)1 Packman
(:cell width='70%' align='center':)“11”
(:cellnr align='center':)2 Packmen
(:cell width='70%' align='center':)“01”
(:cellnr align='center':)3 Packmen
(:cell width='70%' align='center':)“10”
(:cellnr align='center':)5 Packmen
(:cell width='70%' align='center':)“00”
(:tableend:)

!!!!!Points until extra life

To set the number of lives per play search for the following line:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:divend:)

Set the “10” portion of the line according to Table 4.

(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)Bonus at 10,000
(:cell width='70%' align='center':)“11”
(:cellnr align='center':)Bonus at 15,000
(:cell width='70%' align='center':)“01”
(:cellnr align='center':)Bonus at 20,000
(:cell width='70%' align='center':)“10”
(:cellnr align='center':)No Bonus
(:cell width='70%' align='center':)“00”
Added lines 78-94:
(:tableend:)

!!!!!Upright/Cocktail table

Search for the following line:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
in1_reg(7) <= '0'; -- table
(:divend:)

Set the ‘0’ portion of the line to either ‘1’ or ‘0’ according to Table 2.
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)Cocktail Table
(:cell width='70%' align='center':)‘0’
(:cellnr align='center':)Upright
(:cell width='70%' align='center':)‘1’
Added lines 61-78:
!!!!!Free Play
To require a coin to play or to set Freeplay where simply pressing the start button is required search for and set the following line:
(:div style='text-align:justify; background:#eee8f5; border:1px solid; width:100%; padding:5px;':)
dipsw_reg(3 downto 2) <= "10"; -- pacman (3)
(:divend:)
Set the “10” portion of the line according to Table 1.
(:table border='1' cellpadding='5' cellspacing='0' width='100%':)
(:cellnr width='70%' align='center' bgcolor=#7fc5e4 :)Mode
(:cell width='30%' align='center' bgcolor=#7fc5e4 :)Setting
(:cellnr align='center':)1 Coin = 1 Play
(:cell width='70%' align='center':)“11”
(:cellnr align='center':)1 Coin = 2 Play
(:cell align='center':)“01”
(:cellnr align='center':)2 Coin = 1 Play
(:cell align='center':)“10”
(:cellnr align='center':)Freeplay
(:cell align='center':)“00”
(:tableend:)
Changed lines 4-5 from:
Attach:Main.PacManHelp/pacman.png
to:

%center%http
://papilio.cc/uploads/Papilio/pacman.png
Changed line 4 from:
[Image]
to:
Attach:Main.PacManHelp/pacman.png
Changed lines 1-3 from:
!Title
to:
>>lrindent round frame text-align=center<<
!!PacMan help
>><<
Changed line 55 from:
[[http://www.mamedb.com/game/pacman|Mamedb Information]]
to:
* [[http://www.mamedb.com/game/pacman|Mamedb Information]]
Changed line 4 from:
[[https://github.com/GadgetFactory/Papilio-Arcade|Source Code On Github]]
to:
* [[https://github.com/GadgetFactory/Papilio-Arcade|Source Code On Github]]
Deleted lines 16-24:
* Coin 1 = Up
* Coin 2 = Down
* Start 1 = Left
* Start 2 = Right
* Move Left = Joystick Left
* Move Right = Joystick Right
* Move Up = Joystick Up
* Move Down = Joystick Down
* Fire = Not Used
Changed line 27 from:
(:table border='5' width='60%' align='center':)
to:
(:table border='1' width='60%' align='center' cellspacing='0':)
Changed line 27 from:
(:table border='3' width='60%' align='center':)
to:
(:table border='5' width='60%' align='center':)
Changed line 27 from:
(:table border='2' width='60%' align='center':)
to:
(:table border='3' width='60%' align='center':)
Changed line 27 from:
(:table border='0' width='60%' align='center':)
to:
(:table border='2' width='60%' align='center':)
Changed line 27 from:
(:table border='1' width='80%' align='center':)
to:
(:table border='0' width='60%' align='center':)
Changed lines 28-45 from:
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
to:
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Not Used
Changed line 27 from:
(:table border=1 width=80%:)
to:
(:table border='1' width='80%' align='center':)
Added line 30:
(:cellnr:)
Added lines 34-44:
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
(:cell:)
(:cellnr:)
Changed line 27 from:
(:table now border=1 width=80%:)
to:
(:table border=1 width=80%:)
Added lines 27-34:
(:table now border=1 width=80%:)
(:cellnr:)
(:cell:)
(:cell:)
(:cellnr:)
(:cell:)
(:cell:)
(:tableend:)
Changed lines 7-8 from:
Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.
to:
>>lrindent round frame text-align=justify<<Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.
Added line 12:
>><<
Changed line 43 from:
to:
[[http://www.mamedb.com/game/pacman|Mamedb Information]]
Added line 4:
[[https://github.com/GadgetFactory/Papilio-Arcade|Source Code On Github]]
Added lines 19-23:
* Move Left = Joystick Left
* Move Right = Joystick Right
* Move Up = Joystick Up
* Move Down = Joystick Down
* Fire = Not Used
Changed lines 14-19 from:
!!!Controls
to:
!!!Arcade MegaWing Controls
* Coin 1 = Up
* Coin 2 = Down
* Start 1 = Left
* Start 2 = Right
Changed line 38 from:
http://strategywiki.org/wiki/Pac-Man
to:
http://strategywiki.org/wiki/Pac-Man and is reposted under the Attribution-Share Alike 3.0 Unported license.
Changed lines 34-38 from:
!!!Customization
to:
!!!Customization

!!!Attribution
Some text on this page comes directly from:
http://strategywiki.org/wiki/Pac-Man
Changed lines 6-11 from:
to:
Inspired over a lunch of pizza, Pac-Man (originally entitled Puckman in Japanese), began life in the arcades in 1980. It was designed by Toru Iwatani, who had previously designed the Gee Bee trilogy, and was the first Namco game to incorporate a four-way joystick. After being overlooked by "experts" who judged Namco's own Rally-X to be the better of the two games, Pac-Man went on to unprecedented success and became an icon in Japan and in America. Pac-Man's game play was a stark and refreshing contrast to the space aged shoot'em ups that were popular at the time. Pac-mania became a phenomenon and video games' first mascot was met with an insatiable demand.

Atari snapped up the rights to bring the arcade hit home, and let down millions of fans with a sub-par conversion on what was their most popular home system at the time, the Atari 2600. However, they did produce a far better conversion for their home computer systems and the Atari 5200 (if you can overlook the controls). From that point onward, Pac-Man has gone on to grace just about every video game system that has ever been manufactured in some form or another, including the WVC.

While Pac-Man's popularity has died down these days (in comparison to the early Eighties), he is still a recognizable figure, and has appeared on just about every form of merchandising available. His legacy continues on the latest generation platforms with ever-expanding adventures, and while they capture the good-natured quality of our little yellow hero, they can never outshine the accomplishment of the original games. Despite Pac-Man's popularity, no official explanation has ever been provided by Namco as to why Pac-Man has to run around a maze, gobble the pellets, and avoid the ghosts.
Added line 32:
Added lines 12-24:
* Platform — NAMCO 8-bit PCB
* CPU — Z80A at 3.072 MHz
* ROM — 16K in four, 4K chips
* RAM — ~2K
* Display — Raster
** Orientation — Vertical
** Resolution — 224x288
** Colors — 16
**Attributes — Eight 16x16 hardware sprites
**Refresh rate — 60.61 Hz
* Sound — Monophonic 3-voice waveform sound generator chip
* Controls — One 4-way leaf joystick, 1P/2P buttons
* Models — Upright, and Cocktail
Added lines 1-15:
!Title
[Image]
!!!QuickLinks

!!!Overview

!!!Action Video

!!!Controls

!!!Specifications

!!!Reference

!!!Customization
  

Share |