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* [[https://dl.dropbox.com/s/qvudu6cffhdodut/Papilio_Arcade_User_Guide.pdf?dl=1|Papilio Arcade User Guide]]
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* [[http://forum.gadgetfactory.net/index.php?/files/file/24-papilio-arcade-user-guide/|Papilio Arcade User Guide]]
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(:keywords Papilio Arcade platform, FPGA Arcade, open source hardware, Arcade games, Retro-computing, FPGA, MegaWings, Pac-Man:)
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(:keywords Papilio Arcade platform, FPGA Arcade, open source hardware, Arcade games, Retro-computing, FPGA, MegaWings, Pac-Man, papillon:)
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(:keywords Papilio Arcade platform, open source hardware, Arcade games, Retro-computing, FPGA:)
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(:keywords Papilio Arcade platform, FPGA Arcade, open source hardware, Arcade games, Retro-computing, FPGA, MegaWings, Pac-Man:)
(:description Papilio Arcade is the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore
:)
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March 06, 2012, at 10:45 AM by Jack Gassett -
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March 06, 2012, at 10:45 AM by Jack Gassett -
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March 06, 2012, at 10:40 AM by Jack Gassett -
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You completed rvaesel good points there. Used to do specific searches around the issue and found many people goes together with along with your blog.
to:
(:notabledit:)
(:title Papilio Arcade Platform:)

(:keywords Papilio Arcade platform, open source hardware, Arcade games, Retro-computing, FPGA:)

!!!Papilio Arcade Wiki
Welcome to [[http://www.gadgetfactory.net|Gadget Factory's]] Papilio Arcade Wiki - the ultimate hardware for arcade game hacking
. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.

%lframe width=500%[[http://papilio.cc/uploads/Papilio/Arcade_MegaWing_action.jpg|http://papilio.cc/uploads/Papilio/Arcade_MegaWing_action.jpg]]
!!!Hardware Hackers
Hardware hackers will appreciate that all of the [[https://github.com/GadgetFactory/Papilio-Arcade|game hardware definitions are completely open source]]. Full VHDL code is available and can be studied to learn more about classic Arcade hardware. Changes can be hacked into the hardware without any modification to physical motherboards. One single hardware board can become different classic motherboards.
[[<<]]

%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
!!!Game Enthusiasts
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster App]] makes it easy to load games onto the hardware. The current games supported are:
[[<<]]
>>lrindent round frame<<
(:table border='0' width='100%':)
(:cellnr:)
*Pac-Man Hardware
** [[PacMan Help|Pac-Man]] ([[http://www.mamedb.com/game/pacman|info]])
**[[Crush Roller Help|Crush Roller]] ([[http://www.mamedb.com/game/crush2|info]])
**[[Gorkans Help]] ([[http://www.mamedb.com/game/gorkans|info]])
**[[Main.LizardWizardHelp|Lizard Wizard]] ([[http://www.mamedb.com/game/lizwiz|info]])
(:cell:)
*Frogger Hardware
** [[Frogger Help|Frogger]] ([[http://www.mamedb.com/game/froggers2|info]])
** [[Amidar Help|Amidar]] ([[http://www.mamedb.com/game/amidars|info]])
** [[Scramble Help|Scramble]] ([[http://www.mamedb.com/game/scrambles|info]])
** [[The End Help]] ([[http://www.mamedb.com/game/theends|info]])
(:cellnr:)
*Galaxian Hardware
**[[http://www.mamedb.com/game/galaxian|Galaxian]]
(:cell:)
*Space Invaders Hardware
**[[http://www.mamedb.com/game/searthin|Sea Earth Invasion]]
**[[http://www.mamedb.com/game/alieninvp2|Alien Invasion]]
(:tableend:)
>><<

!!!Arcade Cabinet Hobbyists
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] hardware does not have the overhead associated with running MAME on a computer. We designed the Papilio Arcade to eliminate the fuss of having to have a PC hooked up to, or be housed inside of, your arcade cabinet. Ours is a hardware solution – meaning no worries about keymapping, OS problems, or waiting during boot-up. A game is loaded to the Papilio Arcade hardware, and when power is applied it starts up just like the original game motherboard did at the arcades. Just plug in your cabinet and you’re ready to play.


%rframe% (:youtube lqnqqu4n4Yw width=560 height=349:)
!!!Demo Video
Take a tour of the Arcade MegaWing and see it in action with Zetris, PacMan, and Frogger.
[[<<]]

!!!Demoscene
For demoscene enthusiasts the FPGA provides the ultimate in flexibility that allows you to create unique demos that have never been seen before. Full source code lets you hack together hardware that has never existed before, use the graphics from Pac-man and the audio from a [[http://papilio.cc/index.php?n=Playground.C64SID|C64 SID chip]].
!!!Homebrew/ Indie Game Developers
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is hackable arcade hardware, meaning that what you do with it is up to you. The possibilities are virtually limitless for homebrew and independent game development. Since the Papilio Arcade can be any of the four different hardware motherboards (or any combination of them) the sky really is the limit for the homebrew and indie crowds to develop original games using throwback hardware. We are currently working on a toolchain and “hello world” examples for the different hardware types.
Creating new and unique games is possible with [[http://www.alvie.com/zpuino/index.html|ZPUino]] - a capable soft processor with everything you need to start writing games using the Arduino IDE. The ZPUino has an integrated VGA controller, YM2149 sound chip, [[http://papilio.cc/index.php?n=Papilio.VGA|VGA libraries]], and [[http://papilio.cc/index.php?n=Papilio.Zetris|code examples]] to get you started.

!!!Arcade MegaWing
The Arcade MegaWing provides all of the arcade hardware in one convenient and easy to connect circuit board. It snaps into the Papilio One and gives it the necessary hardware resources to communicate with the outside world.

%lframe width=450% [[http://papilio.cc/uploads/Papilio/callouts.jpg|http://papilio.cc/uploads/Papilio/callouts.jpg]]
* VGA Port - DB15 Female VGA connector capable of generating 4096 colors.
* Stereo Audio Jack - 1/8" Stereo jack with low pass filter is ready for CD quality Delta-Sigma audio output.
* Joystick Ports - Two DB9 Male joystick ports accept Atari, Commodore, and classic arcade joysticks.
* PS/2 Ports - Two PS/2 ports accept a keyboard and mouse.
* 4 Way Buttons - 4 buttons in a plus configuration for user input.
* 4 LED's - 4 LED's for user feedback.
* Reset Button - A single reset button.[[<<]]

!!!Papilio One 500K
%rframe width=400% [[http://www.gadgetfactory.net/images/Papilio_One_small.jpg|http://www.gadgetfactory.net/images/Papilio_One_small.jpg]]
The Open Source Papilio One 500K FPGA board is a powerful and flexible platform that provides the core for exciting projects such as the Papilio Arcade. It acts as the empty canvas that classic arcade motherboards can be recreated on. Its flexible nature means that it can be re-used with future Papilio projects by simply purchasing the MegaWing portion of a project.

* Xilinx Spartan 3E XC3S500E FPGA with 500 thousand gates.
* 48 bidirectional I/O lines.
* Two channel USB connection for JTAG and serial communications implemented with [[http://www.ftdichip.com/Documents/DataSheets/DS_FT2232D.pdf|FT2232D]].
* 32MHz oscillator that can be used by [[http://papilio.cc/index.php?n=Papilio.DigitalClockManager|Xilinx's DCM to generate any required clock speed]].
[[<<]]


!!!Resources
>>lrindent round frame<<
* [[https://dl.dropbox.com/s/qvudu6cffhdodut/Papilio_Arcade_User_Guide.pdf?dl=1|Papilio Arcade User Guide]]
*[[http://arcade.gadgetfactory.net|Papilio Arcade Home Page]]
*[[https://github.com/GadgetFactory/Papilio-Arcade|Source Code on GitHub]]
>><<

!!!Support
>>lrindent round frame<<
(:table width='90%' border='0' cellpadding='5' cellspacing='0':)
(:cellnr width='35%':)[[http://www.gadgetfactory.net/gadgetforum/index.php?board=18.0|Papilio Arcade Forum]]
(:cell:)Ask questions and get support for the Papilio Arcade Kit and Papilio Arcade MegaWing.
(:cellnr width='25%':)[[https://github.com/GadgetFactory/Papilio-Arcade/issues|Issue Tracking]]
(:cell:)Report issues and bugs to the issue tracker.
(:tableend:)
>><<

!!!Purchase
>>tip<<
* [[http://www.seeedstudio.com/depot|Seeed Studio]]
* [[http://www.gadgetfactory.net/index.php?main_page=product_info&cPath=12&products_id=53|Gadget Factory Store]]
>><<

!!!Requirements
>>warning<<
* The Arcade MegaWing does not include a VGA monitor or joystick.
* A VGA monitor that can be turned sideways is recommended since many classic arcade games are hardcoded for a display mounted in a cabinet that is turned sideways. We are working on methods to rotate displays but as of now the arcade hardware faithfully recreates the sideways output.
* The Arcade MegaWing requires the [[http://www.gadgetfactory.net/index.php?main_page=product_info&cPath=1&products_id=25|Papilio One 500K]] board. There are currently no games that fit on the Papilio One 250K board.
>><<

!!!License
>>important<<
License for Papilio Arcade MegaWing is Creative Commons Attribution Share-Alike Non-Commercial.
>><<

!!!Images
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing1.jpg|http://papilio.cc/images/Arcade_MegaWing1.jpg]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing2.jpg|http://papilio.cc/images/Arcade_MegaWing2.jpg]]
>>postit<<
%notetitle% Papilio Arcade MegaWing%%

Click the images for full size hi-resolution views of the Papilio Arcade MegaWing.
>><<
[[<<]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing3.jpg|http://papilio.cc/images/Arcade_MegaWing3.jpg]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing4.jpg|http://papilio.cc/images/Arcade_MegaWing4.jpg]]
%lframe width=500% [[https://github.com/GadgetFactory/Papilio-Wings/raw/master/BPW5031%20Arcade%20MegaWing/BPW5031%20Arcade%20MegaWing.pdf|http://papilio.cc/uploads/Papilio/MegaWing_Schematic.png]]
>>postit<<
%notetitle% Arcade MegaWing Schematic%%

Click the image to load a PDF version of the Arcade MegaWing Schematic
>><<

%lframe width=500% [[http://papilio.cc/uploads/Papilio/Arcade_MegaWing_Assembly.png|http://papilio.cc/uploads/Papilio/Arcade_MegaWing_Assembly.png]]
>>postit<<
%notetitle% Assembly View%%

Click the image for a full size view of the boards part layout.
>><<
[[<<]]
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to:
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Changed line 1 from:
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to:
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Changed line 1 from:
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to:
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Changed line 1 from:
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Changed line 1 from:
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Changed lines 1-5 from:
<<<<<<<
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=======
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to:
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March 05, 2012, at 10:53 PM by Isabel - 0.125
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<<<<<<<
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=======
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March 05, 2012, at 09:59 PM by Backspacerun - 0.125
Changed line 1 from:
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March 05, 2012, at 09:56 PM by Auth - AxfmosWqH
Changed line 1 from:
and DavidThank you guys, for taking the time to show your aeaipcrption. That adds a lot to my motivation.@MattThank you Matt,Current scenario In your current setup both the homepage and the blog page are governed by the same theme template file ie index.phpRequirement From what I understand, you want to show your blog posts on your blog page and on the homepage as well. The only difference being, you want to show excerpts on your home while showing full content on the blog Page.There are many ways to achieving this functionality and here's one.1. create a new file and name it home.php2. copy over the contents of the index.php into home.php3. In the new home.php find and replace the_content with the_excerpt3. place the home.php file in your theme directory.Now, WordPress uses a different template file home.php for homepage.@KimThanks Kim,Moving WordPress to its on directory and these tips not inter-dependent, so they should work fine. A small advise, I suggest you also , because depending on your permalinks setup an additional file (.htaccess) also needs to be copied along with the index.php.
to:
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March 05, 2012, at 09:48 PM by Candela - TTgMGTwISzdrS
Changed line 1 from:
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to:
and DavidThank you guys, for taking the time to show your aeaipcrption. That adds a lot to my motivation.@MattThank you Matt,Current scenario In your current setup both the homepage and the blog page are governed by the same theme template file ie index.phpRequirement From what I understand, you want to show your blog posts on your blog page and on the homepage as well. The only difference being, you want to show excerpts on your home while showing full content on the blog Page.There are many ways to achieving this functionality and here's one.1. create a new file and name it home.php2. copy over the contents of the index.php into home.php3. In the new home.php find and replace the_content with the_excerpt3. place the home.php file in your theme directory.Now, WordPress uses a different template file home.php for homepage.@KimThanks Kim,Moving WordPress to its on directory and these tips not inter-dependent, so they should work fine. A small advise, I suggest you also , because depending on your permalinks setup an additional file (.htaccess) also needs to be copied along with the index.php.
March 05, 2012, at 09:42 PM by Carlota - 0.125
Changed line 1 from:
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to:
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March 05, 2012, at 08:56 PM by Ariful - 0.125
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to:
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March 05, 2012, at 08:55 PM by Jodecy - 0.125
Changed line 1 from:
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to:
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March 05, 2012, at 07:51 PM by Eveline - tBaCJIvAKCJn
Changed line 1 from:
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to:
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Changed line 1 from:
Oh, also:So, beloved reaedr, did you feel the need to flip back a page or two this week to join up the dialogue interrupted by the rubber duckie gag? Well, no. I remembered.Have you flipped back for other pages? Yes.Have you ever re-read entire scenes, or gone all the way back to the beginning to re-read everything up to the current page? Yes. The updates aren't exactly weekly or whathaveyou, so once or twice I have started again from the beginning to make sure I didn't miss anything. Out of sight, out of mind, etc.Other questions that come to mind… What have you picked up so far in the story? Not a ton. I see foreshadowing, but haven't leaped to any conclusions.Not much plot has passed, since Tom and I are still getting you properly introduced to our main cast of characters, but what have you picked up about the characters and their relationship to one another? That Flynn is getting settled in as a guest. Bruno has a cases of the Unrequited Lurvea9(?) for Lillian, and Sveringen is a potential Bad Guy. Ophelia could be a consort of his.
to:
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March 04, 2012, at 02:45 PM by Paser - FedJtXFG
Changed line 1 from:
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to:
Oh, also:So, beloved reaedr, did you feel the need to flip back a page or two this week to join up the dialogue interrupted by the rubber duckie gag? Well, no. I remembered.Have you flipped back for other pages? Yes.Have you ever re-read entire scenes, or gone all the way back to the beginning to re-read everything up to the current page? Yes. The updates aren't exactly weekly or whathaveyou, so once or twice I have started again from the beginning to make sure I didn't miss anything. Out of sight, out of mind, etc.Other questions that come to mind… What have you picked up so far in the story? Not a ton. I see foreshadowing, but haven't leaped to any conclusions.Not much plot has passed, since Tom and I are still getting you properly introduced to our main cast of characters, but what have you picked up about the characters and their relationship to one another? That Flynn is getting settled in as a guest. Bruno has a cases of the Unrequited Lurvea9(?) for Lillian, and Sveringen is a potential Bad Guy. Ophelia could be a consort of his.
March 04, 2012, at 02:25 PM by Ruthmery - 0.125
Changed line 1 from:
This post has hleepd me think things through
to:
Somebody essentially help to make sorieusly posts I would state. This is the very first time I frequented your web page and thus far? I amazed with the research you made to make this particular publish incredible. Fantastic job!
March 04, 2012, at 02:22 PM by Servena - 0.125
Changed line 1 from:
Its like you read my mind! You seem to know a lot about this, like you wrote the book in it or something. I think that you can do with some pics to drive the semsage home a little bit, but instead of that, this is wonderful blog. A great read. I will certainly be back.
to:
This post has hleepd me think things through
Changed line 1 from:
Hi there, I found your website via Google while oonkilg for a related topic, your website came up, it looks great. I've bookmarked it in my google bookmarks.
to:
Its like you read my mind! You seem to know a lot about this, like you wrote the book in it or something. I think that you can do with some pics to drive the semsage home a little bit, but instead of that, this is wonderful blog. A great read. I will certainly be back.
March 04, 2012, at 01:48 PM by Rosario - 0.125
Changed line 1 from:
You could definitely see your sillks in the work you write. The world hopes for more passionate writers like you who are not afraid to say how they believe. Always go after your heart.
to:
Hi there, I found your website via Google while oonkilg for a related topic, your website came up, it looks great. I've bookmarked it in my google bookmarks.
March 04, 2012, at 01:46 PM by Jamal - sRKnpHBpul
Changed line 1 from:
This was really a aiacfnsting matter, I am very lucky to be able to come to your weblog and I will bookmark this page in order that I might come back one other time.
to:
You could definitely see your sillks in the work you write. The world hopes for more passionate writers like you who are not afraid to say how they believe. Always go after your heart.
Changed line 1 from:
Man! It is like you read my mind! You seem to know a lot about this, just like you wrote the book in it or something. I think that you could do with some itcpures to drive the content home a bit, besides that, this is helpful blog. A good read. I’ll definitely return again.
to:
This was really a aiacfnsting matter, I am very lucky to be able to come to your weblog and I will bookmark this page in order that I might come back one other time.
March 04, 2012, at 12:26 PM by Johnmark - 0.125
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. I've tried Palm OS, Windows Mobile, Android and the iPhone, each for over a year, and the ones I liked most were the closed ones. Windows Mobile was slow and rqriueed maintenance as well as all kinds of installs to be enjoyable. Android did improve a bit, but still rqriueed installation of all kinds of hacks to work properly.
to:
Man! It is like you read my mind! You seem to know a lot about this, just like you wrote the book in it or something. I think that you could do with some itcpures to drive the content home a bit, besides that, this is helpful blog. A good read. I’ll definitely return again.
Changed line 1 from:
I disagree, and feel the paalllers to the internet in the mobile ecosystem are in fact very very similar Take the internetPrivate BBS, to get your information on there you had to pass a gatekeeper incredibly fragmented (pre Apples app store)Moderated internet companies, such as Compuserve and AOL, which provide users walled gardens under which the content was pre vetted by the ISP (Apple app store)Removal of walled gardens, in the initial state they were not as popular as the previous walled gardens due to poor user experience as you detail for Android (Android app market)Web commerceWhilst I agree that mobile is a much more personal medium and therefore the tolerance to accept the walled garden is much much higher, eventually I think the cracks appear in Apples methodology for two reasons, for them if the market continues to grow, it will be easier and more profitable for them to outsource application approval to the market and the user will see different applications that require the openness of another platform, both of these cracks are starting to appear, approval times are proving frustrating and applications such as Spotify are causing people to jail break the phone so that it runs in the background!(thoughts from an iPhone developer and an Android developer!)
to:
. I've tried Palm OS, Windows Mobile, Android and the iPhone, each for over a year, and the ones I liked most were the closed ones. Windows Mobile was slow and rqriueed maintenance as well as all kinds of installs to be enjoyable. Android did improve a bit, but still rqriueed installation of all kinds of hacks to work properly.
March 04, 2012, at 10:18 AM by Rakesh - 0.125
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I used to be wanting the some fuuesl information that was referred to within the above article in other web sites, however this text was probably the most helpful so far. Thank you.
to:
I disagree, and feel the paalllers to the internet in the mobile ecosystem are in fact very very similar Take the internetPrivate BBS, to get your information on there you had to pass a gatekeeper incredibly fragmented (pre Apples app store)Moderated internet companies, such as Compuserve and AOL, which provide users walled gardens under which the content was pre vetted by the ISP (Apple app store)Removal of walled gardens, in the initial state they were not as popular as the previous walled gardens due to poor user experience as you detail for Android (Android app market)Web commerceWhilst I agree that mobile is a much more personal medium and therefore the tolerance to accept the walled garden is much much higher, eventually I think the cracks appear in Apples methodology for two reasons, for them if the market continues to grow, it will be easier and more profitable for them to outsource application approval to the market and the user will see different applications that require the openness of another platform, both of these cracks are starting to appear, approval times are proving frustrating and applications such as Spotify are causing people to jail break the phone so that it runs in the background!(thoughts from an iPhone developer and an Android developer!)
Changed line 1 from:
When I went wine tasting in Napa a few nomths ago, we shot for 4-5 wineries over four hours. We were able to do 5, but focused on Yountville and Rutherford. Since Healdsburg is more of a drive, your visits may be more spread out; I guess it depends on how mobile youd like to be. (Sonoma to Healdsburg is about 36 miles.)
to:
I used to be wanting the some fuuesl information that was referred to within the above article in other web sites, however this text was probably the most helpful so far. Thank you.
Changed line 1 from:
You can definitely see your eushntiasm in the work you write. The world hopes for more passionate writers like you who aren?a1a5t afraid to say how they believe. Always go after your heart.,,
to:
When I went wine tasting in Napa a few nomths ago, we shot for 4-5 wineries over four hours. We were able to do 5, but focused on Yountville and Rutherford. Since Healdsburg is more of a drive, your visits may be more spread out; I guess it depends on how mobile youd like to be. (Sonoma to Healdsburg is about 36 miles.)
March 04, 2012, at 04:26 AM by Yogesh - 0.125
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I always like to have a read about such tighns, my blog is related if you want to have a look round it please feel free. I have added yours to my bookmarks. ,
to:
You can definitely see your eushntiasm in the work you write. The world hopes for more passionate writers like you who aren?a1a5t afraid to say how they believe. Always go after your heart.,,
March 04, 2012, at 04:06 AM by Amelia - 0.125
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Hi I found your site in yahoo, I love the content and egdisn, very good choice of colors, I am a egdisner and i have seen many sites. Congratulations, Ib4ll inform to my twitter friends and followers.
to:
I always like to have a read about such tighns, my blog is related if you want to have a look round it please feel free. I have added yours to my bookmarks. ,
March 04, 2012, at 03:11 AM by Kazuki - 0.125
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Better integration with GOOG eervicss, better iframe support. Right now the ajax version of gmail forces out of iframes; this means that gadgets like can only use the html version of gmail... lame. Gmail should open links in email within an iframe by default so you don't leave gmail. They should then have "Add to Gmarks, Notebook, Reader,etc" buttons on the page. They do not seem to realize that a substantial proportion of their web mail user demographic is accessing gmail from kiosk-type computers. This means that these people would benefit from easy access to their google bookmarks etc without awkward navigation. Sort of a browser-within-a-browser experience. They don't even link directly to iGoogle fer chrissakes.
to:
Hi I found your site in yahoo, I love the content and egdisn, very good choice of colors, I am a egdisner and i have seen many sites. Congratulations, Ib4ll inform to my twitter friends and followers.
March 04, 2012, at 01:06 AM by Neethujineesh - -4
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I started plaiyng video games with Pong on Atari and haven't stopped since. When I was in Jr. High and High school, I mainly hung out at the arcade across the street from school where I grappled with Space Invaders, Galaga, Defender, Tempest (I'm not even sure what this was you were blob on top of a pit and hurried around the circumference and shot things, then eventually slid down onto some spikes).I gave up video games for a brief time in college until I purchased my first PC and played SpaceQuest. Then all the Quest games became my nemesis. Not too long after I graduated college I was introduced to a game that changed my life the original Wolfenstein and there was no turning back. First person shooters had arrived!It wasn't until many years later that I reached another level of gaming and that was when I ran out at 7pm to buy Half Life so I could join my friend's bachelor party. My life was never the same after that and I've never had as much fun plaiyng a video game. We had 6-10 guys once a week and I'll never forget being beaten down by 6 naked scientists with crowbars for my 34(?) birthday.I'm now an exclusive console gamer and once again enjoying RB6: Las Vegas with two great friends (and looking for one more). There's nothing like tossing a willie pete into a room full of terrorists and listening to their tortured screams as they are cooked at 4000 degrees.Now I'm just waiting for true virtual reality and hope to see it before I go to the great video game arcade in the sky
to:
Better integration with GOOG eervicss, better iframe support. Right now the ajax version of gmail forces out of iframes; this means that gadgets like can only use the html version of gmail... lame. Gmail should open links in email within an iframe by default so you don't leave gmail. They should then have "Add to Gmarks, Notebook, Reader,etc" buttons on the page. They do not seem to realize that a substantial proportion of their web mail user demographic is accessing gmail from kiosk-type computers. This means that these people would benefit from easy access to their google bookmarks etc without awkward navigation. Sort of a browser-within-a-browser experience. They don't even link directly to iGoogle fer chrissakes.
March 03, 2012, at 08:59 PM by Stefan - 0.125
Changed line 1 from:
Simply, admirable what you have done here. It is plensiag to look you express from the heart and your clarity on this significant content can be easily looked. Remarkable post and will look forward to your future update.
to:
I started plaiyng video games with Pong on Atari and haven't stopped since. When I was in Jr. High and High school, I mainly hung out at the arcade across the street from school where I grappled with Space Invaders, Galaga, Defender, Tempest (I'm not even sure what this was you were blob on top of a pit and hurried around the circumference and shot things, then eventually slid down onto some spikes).I gave up video games for a brief time in college until I purchased my first PC and played SpaceQuest. Then all the Quest games became my nemesis. Not too long after I graduated college I was introduced to a game that changed my life the original Wolfenstein and there was no turning back. First person shooters had arrived!It wasn't until many years later that I reached another level of gaming and that was when I ran out at 7pm to buy Half Life so I could join my friend's bachelor party. My life was never the same after that and I've never had as much fun plaiyng a video game. We had 6-10 guys once a week and I'll never forget being beaten down by 6 naked scientists with crowbars for my 34(?) birthday.I'm now an exclusive console gamer and once again enjoying RB6: Las Vegas with two great friends (and looking for one more). There's nothing like tossing a willie pete into a room full of terrorists and listening to their tortured screams as they are cooked at 4000 degrees.Now I'm just waiting for true virtual reality and hope to see it before I go to the great video game arcade in the sky
March 03, 2012, at 08:44 PM by Xabelitha - 0.125
Changed line 1 from:
I've been picking up (and pniuttg down) the guitar for over 25 years now. I've tried everything: human instructors, online video lessons, self-practice using downloaded tablature nothing has gotten me over the hump to the point I stuck with it and became proficient. After only about 3 hours of play, I can tell that Rocksmith is going to change all of that. It's a blast (while challenging) and I'm confident this really will keep me playing. Tired of your kids spending countless hours doing mindless button mashing? This is the game for you. While I've really enjoyed mashing buttons in Rock Band and Guitar Hero, I always wished I had actually been learning to play actual instruments. The drums come the closest, but the guitar is ultimately silly. Fun yes, but completely non-educational.The ability of Rocksmith to adjust the difficulty of the song on the fly as you play is a revolution. I never feel completely overwhelmed, just always at the edge of my ability. It keeps you motivated without getting discouraging.My only regret about Rocksmith is that it wasn't available 25 years ago. A crying shame, really.Kudos to Ubisoft for a fantastic tool, and may it find all the commercial success it needs to provide DLC for many years to come. Thanks Ubisoft for creating the guitar game I've always wished for.Worth every penny and more.
to:
Simply, admirable what you have done here. It is plensiag to look you express from the heart and your clarity on this significant content can be easily looked. Remarkable post and will look forward to your future update.
March 03, 2012, at 08:25 PM by Alejita - 0.125
Changed line 1 from:
I admire the valbaule information you offer in your articles. I will bookmark your blog and have my children check up here often. I am quite sure they will learn lots of new stuff here than anybody else!
to:
I've been picking up (and pniuttg down) the guitar for over 25 years now. I've tried everything: human instructors, online video lessons, self-practice using downloaded tablature nothing has gotten me over the hump to the point I stuck with it and became proficient. After only about 3 hours of play, I can tell that Rocksmith is going to change all of that. It's a blast (while challenging) and I'm confident this really will keep me playing. Tired of your kids spending countless hours doing mindless button mashing? This is the game for you. While I've really enjoyed mashing buttons in Rock Band and Guitar Hero, I always wished I had actually been learning to play actual instruments. The drums come the closest, but the guitar is ultimately silly. Fun yes, but completely non-educational.The ability of Rocksmith to adjust the difficulty of the song on the fly as you play is a revolution. I never feel completely overwhelmed, just always at the edge of my ability. It keeps you motivated without getting discouraging.My only regret about Rocksmith is that it wasn't available 25 years ago. A crying shame, really.Kudos to Ubisoft for a fantastic tool, and may it find all the commercial success it needs to provide DLC for many years to come. Thanks Ubisoft for creating the guitar game I've always wished for.Worth every penny and more.
March 03, 2012, at 08:10 PM by Rajvir - 0.125
Changed line 1 from:
Thank you for another saeentisl article. Where else could anyone get that kind of information in such a complete way of writing? I have a presentation incoming week, and I am on the lookout for such information.
to:
I admire the valbaule information you offer in your articles. I will bookmark your blog and have my children check up here often. I am quite sure they will learn lots of new stuff here than anybody else!
Changed line 1 from:
You got a really eufusl blog I have been here reading for about an hour. I am a newbie and your success is very much an inspiration for me.
to:
Thank you for another saeentisl article. Where else could anyone get that kind of information in such a complete way of writing? I have a presentation incoming week, and I am on the lookout for such information.
March 03, 2012, at 06:29 PM by sawaje - 0.125
Changed line 1 from:
I can see that you are putting a lots of efofrts into your blog. Keep posting the good work.Some really helpful information in there. Bookmarked. Nice to see your site. Thanks!
to:
You got a really eufusl blog I have been here reading for about an hour. I am a newbie and your success is very much an inspiration for me.
March 03, 2012, at 05:51 PM by Aquilino - 0.125
Changed line 1 from:
I was very encouraged to find this site. I wnated to thank you for this special read. I definitely savored every little bit of it and I have you bookmarked to check out new stuff you post.
to:
I can see that you are putting a lots of efofrts into your blog. Keep posting the good work.Some really helpful information in there. Bookmarked. Nice to see your site. Thanks!
Changed line 1 from:
Hmm Donkey Kong (ColecoVision) This was the first game we had. I played it all the time.Pitfall! (Activision) Indiana Jones wtiuoht the pesky licensing.Frogger (Atari?) My friend, Jenny, and I got so good at Frogger that we started playing suicide Frogger where you turned the joystick in circles until the frog squished.Tetris (Nintendo?) I used to dream about dropping those little blocks into place.Tomb Raider (Playstation) I took a long vacation from video games, but Lara Croft brought me back to the fold. In spite of the shorty shorts and the huge boobs, it was nice to have a woman be a kick-ass hero.Resident Evil (Playstation) Finally, I could act out my zombie apocalypse fantasies.Buffy the Vampire Slayer (XBox) I played the game before I watched the show. Buffy kicks way more ass than Lara Croft, mostly because her hand to hand skills are much better.
to:
I was very encouraged to find this site. I wnated to thank you for this special read. I definitely savored every little bit of it and I have you bookmarked to check out new stuff you post.
Changed line 1 from:
I admire the bvluaale information you offer in your articles. I will bookmark your blog and have my children check up here often. I am quite sure they will learn lots of new stuff here than anybody else!
to:
Hmm Donkey Kong (ColecoVision) This was the first game we had. I played it all the time.Pitfall! (Activision) Indiana Jones wtiuoht the pesky licensing.Frogger (Atari?) My friend, Jenny, and I got so good at Frogger that we started playing suicide Frogger where you turned the joystick in circles until the frog squished.Tetris (Nintendo?) I used to dream about dropping those little blocks into place.Tomb Raider (Playstation) I took a long vacation from video games, but Lara Croft brought me back to the fold. In spite of the shorty shorts and the huge boobs, it was nice to have a woman be a kick-ass hero.Resident Evil (Playstation) Finally, I could act out my zombie apocalypse fantasies.Buffy the Vampire Slayer (XBox) I played the game before I watched the show. Buffy kicks way more ass than Lara Croft, mostly because her hand to hand skills are much better.
Changed lines 1-141 from:
(:notabledit:)
(:title Papilio Arcade Platform:)

(:keywords Papilio Arcade platform, open source hardware, Arcade games, Retro-computing, FPGA:)

!!!Papilio Arcade Wiki
Welcome to [[http://www.gadgetfactory.net|Gadget Factory's]] Papilio Arcade Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.

%lframe width=500%[[http://papilio.cc/uploads/Papilio/Arcade_MegaWing_action.jpg|http://papilio.cc/uploads/Papilio/Arcade_MegaWing_action.jpg]]
!!!Hardware Hackers
Hardware hackers will appreciate that all of the [[https://github.com/GadgetFactory/Papilio-Arcade|game hardware definitions are completely open source]]. Full VHDL code is available and can be studied to learn more about classic Arcade hardware. Changes can be hacked into the hardware without any modification to physical motherboards. One single hardware board can become different classic motherboards.
[[<<]]

%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
!!!Game Enthusiasts
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster App]] makes it easy to load games onto the hardware. The current games supported are:
[[<<]]
>>lrindent round frame<<
(:table border='0' width='100%':)
(:cellnr:)
*Pac-Man Hardware
** [[PacMan Help|Pac-Man]] ([[http://www.mamedb.com/game/pacman|info]])
**[[Crush Roller Help|Crush Roller]] ([[http://www.mamedb.com/game/crush2|info]])
**[[Gorkans Help]] ([[http://www.mamedb.com/game/gorkans|info]])
**[[Main.LizardWizardHelp|Lizard Wizard]] ([[http://www.mamedb.com/game/lizwiz|info]])
(:cell:)
*Frogger Hardware
** [[Frogger Help|Frogger]] ([[http://www.mamedb.com/game/froggers2|info]])
** [[Amidar Help|Amidar]] ([[http://www.mamedb.com/game/amidars|info]])
** [[Scramble Help|Scramble]] ([[http://www.mamedb.com/game/scrambles|info]])
** [[The End Help]] ([[http://www.mamedb.com/game/theends|info]])
(:cellnr:)
*Galaxian Hardware
**[[http://www.mamedb.com/game/galaxian|Galaxian]]
(:cell:)
*Space Invaders Hardware
**[[http://www.mamedb.com/game/searthin|Sea Earth Invasion]]
**[[http://www.mamedb.com/game/alieninvp2|Alien Invasion]]
(:tableend:)
>><<

!!!Arcade Cabinet Hobbyists
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] hardware does not have the overhead associated with running MAME on a computer. We designed the Papilio Arcade to eliminate the fuss of having to have a PC hooked up to, or be housed inside of, your arcade cabinet. Ours is a hardware solution – meaning no worries about keymapping, OS problems, or waiting during boot-up. A game is loaded to the Papilio Arcade hardware, and when power is applied it starts up just like the original game motherboard did at the arcades. Just plug in your cabinet and you’re ready to play.


%rframe% (:youtube lqnqqu4n4Yw width=560 height=349:)
!!!Demo Video
Take a tour of the Arcade MegaWing and see it in action with Zetris, PacMan, and Frogger.
[[<<]]

!!!Demoscene
For demoscene enthusiasts the FPGA provides the ultimate in flexibility that allows you to create unique demos that have never been seen before. Full source code lets you hack together hardware that has never existed before, use the graphics from Pac-man and the audio from a [[http://papilio.cc/index.php?n=Playground.C64SID|C64 SID chip]].
!!!Homebrew/ Indie Game Developers
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is hackable arcade hardware, meaning that what you do with it is up to you. The possibilities are virtually limitless for homebrew and independent game development. Since the Papilio Arcade can be any of the four different hardware motherboards (or any combination of them) the sky really is the limit for the homebrew and indie crowds to develop original games using throwback hardware. We are currently working on a toolchain and “hello world” examples for the different hardware types.
Creating new and unique games is possible with [[http://www.alvie.com/zpuino/index.html|ZPUino]] - a capable soft processor with everything you need to start writing games using the Arduino IDE. The ZPUino has an integrated VGA controller, YM2149 sound chip, [[http://papilio.cc/index.php?n=Papilio.VGA|VGA libraries]], and [[http://papilio.cc/index.php?n=Papilio.Zetris|code examples]] to get you started.

!!!Arcade MegaWing
The Arcade MegaWing provides all of the arcade hardware in one convenient and easy to connect circuit board. It snaps into the Papilio One and gives it the necessary hardware resources to communicate with the outside world.

%lframe width=450% [[http://papilio.cc/uploads/Papilio/callouts.jpg|http://papilio.cc/uploads/Papilio/callouts.jpg]]
* VGA Port - DB15 Female VGA connector capable of generating 4096 colors.
* Stereo Audio Jack - 1/8" Stereo jack with low pass filter is ready for CD quality Delta-Sigma audio output.
* Joystick Ports - Two DB9 Male joystick ports accept Atari, Commodore, and classic arcade joysticks.
* PS/2 Ports - Two PS/2 ports accept a keyboard and mouse.
* 4 Way Buttons - 4 buttons in a plus configuration for user input.
* 4 LED's - 4 LED's for user feedback.
* Reset Button - A single reset button.[[<<]]

!!!Papilio One 500K
%rframe width=400% [[http://www.gadgetfactory.net/images/Papilio_One_small.jpg|http://www.gadgetfactory.net/images/Papilio_One_small.jpg]]
The Open Source Papilio One 500K FPGA board is a powerful and flexible platform that provides the core for exciting projects such as the Papilio Arcade. It acts as the empty canvas that classic arcade motherboards can be recreated on. Its flexible nature means that it can be re-used with future Papilio projects by simply purchasing the MegaWing portion of a project.

* Xilinx Spartan 3E XC3S500E FPGA with 500 thousand gates.
* 48 bidirectional I/O lines.
* Two channel USB connection for JTAG and serial communications implemented with [[http://www.ftdichip.com/Documents/DataSheets/DS_FT2232D.pdf|FT2232D]].
* 32MHz oscillator that can be used by [[http://papilio.cc/index.php?n=Papilio.DigitalClockManager|Xilinx's DCM to generate any required clock speed]].
[[<<]]


!!!Resources
>>lrindent round frame<<
* [[https://dl.dropbox.com/s/qvudu6cffhdodut/Papilio_Arcade_User_Guide.pdf?dl=1|Papilio Arcade User Guide]]
*[[http://arcade.gadgetfactory.net|Papilio Arcade Home Page]]
*[[https://github.com/GadgetFactory/Papilio-Arcade|Source Code on GitHub]]
>><<

!!!Support
>>lrindent round frame<<
(:table width='90%' border='0' cellpadding='5' cellspacing='0':)
(:cellnr width='35%':)[[http://www.gadgetfactory.net/gadgetforum/index.php?board=18.0|Papilio Arcade Forum]]
(:cell:)Ask questions and get support for the Papilio Arcade Kit and Papilio Arcade MegaWing.
(:cellnr width='25%':)[[https://github.com/GadgetFactory/Papilio-Arcade/issues|Issue Tracking]]
(:cell:)Report issues and bugs to the issue tracker.
(:tableend:)
>><<

!!!Purchase
>>tip<<
* [[http://www.seeedstudio.com/depot|Seeed Studio]]
* [[http://www.gadgetfactory.net/index.php?main_page=product_info&cPath=12&products_id=53|Gadget Factory Store]]
>><<

!!!Requirements
>>warning<<
* The Arcade MegaWing does not include a VGA monitor or joystick.
* A VGA monitor that can be turned sideways is recommended since many classic arcade games are hardcoded for a display mounted in a cabinet that is turned sideways. We are working on methods to rotate displays but as of now the arcade hardware faithfully recreates the sideways output.
* The Arcade MegaWing requires the [[http://www.gadgetfactory.net/index.php?main_page=product_info&cPath=1&products_id=25|Papilio One 500K]] board. There are currently no games that fit on the Papilio One 250K board.
>><<

!!!License
>>important<<
License for Papilio Arcade MegaWing is Creative Commons Attribution Share-Alike Non-Commercial.
>><<

!!!Images
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing1.jpg|http://papilio.cc/images/Arcade_MegaWing1.jpg]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing2.jpg|http://papilio.cc/images/Arcade_MegaWing2.jpg]]
>>postit<<
%notetitle% Papilio Arcade MegaWing%%

Click the images for full size hi-resolution views of the Papilio Arcade MegaWing.
>><<
[[<<]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing3.jpg|http://papilio.cc/images/Arcade_MegaWing3.jpg]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing4.jpg|http://papilio.cc/images/Arcade_MegaWing4.jpg]]
%lframe width=500% [[https://github.com/GadgetFactory/Papilio-Wings/raw/master/BPW5031%20Arcade%20MegaWing/BPW5031%20Arcade%20MegaWing.pdf|http://papilio.cc/uploads/Papilio/MegaWing_Schematic.png]]
>>postit<<
%notetitle% Arcade MegaWing Schematic%%

Click the image to load a PDF version of the Arcade MegaWing Schematic
>><<

%lframe width=500% [[http://papilio.cc/uploads/Papilio/Arcade_MegaWing_Assembly.png|http://papilio.cc/uploads/Papilio/Arcade_MegaWing_Assembly.png]]
>>postit<<
%notetitle% Assembly View%%

Click the image for a full size view of the boards part layout.
>><<
[[<<]]
to:
I admire the bvluaale information you offer in your articles. I will bookmark your blog and have my children check up here often. I am quite sure they will learn lots of new stuff here than anybody else!
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** [[http://www.mamedb.com/game/pacman|Pac-Man]]
**[[http://www.mamedb.com/game/crush2|Crush Roller]]
**[[http://www.mamedb.com/game/gorkans|Gorkans]]
**[[http://www.mamedb.com/game/lizwiz|Lizard Wizard]]
to:
** [[PacMan Help|Pac-Man]] ([[http://www.mamedb.com/game/pacman|info]])
**[[Crush Roller Help|Crush Roller]] ([[http://www.mamedb.com/game/crush2|info]])
**[[Gorkans Help]] ([[http://www.mamedb.com/game/gorkans|info]])
**[[Main.LizardWizardHelp|Lizard Wizard]] ([[http://www.mamedb.com/game/lizwiz|info]])
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** [[http://www.mamedb.com/game/froggers2|Frogger]]
** [[http://www.mamedb.com/game/amidars|Amidar]]
** [[http://www.mamedb.com/game/scrambles|Scramble]]
** [[http://www.mamedb.com/game/theends|The End]]
to:
** [[Frogger Help|Frogger]] ([[http://www.mamedb.com/game/froggers2|info]])
** [[Amidar Help|Amidar]] ([[http://www.mamedb.com/game/amidars|info]])
** [[Scramble Help|Scramble]] ([[http://www.mamedb.com/game/scrambles|info]])
** [[The End Help]] ([[http://www.mamedb.com/game/theends|info]])
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The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The Papilio Arcade App makes it easy to load games onto the hardware. The current games supported are:
to:
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster App]] makes it easy to load games onto the hardware. The current games supported are:
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%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
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%lframe% (:youtube XsuQqqwL5ao width=500 height=349:)
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[[<<]]
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[[ArcadeBlasterHelp.html|elp file]]
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[[ArcadeBlasterHelp.html|elp file]]
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Welcome to [[http://www.gadgetfactory.net|Gadget Factories]] Papilio Arcade Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
to:
Welcome to [[http://www.gadgetfactory.net|Gadget Factory's]] Papilio Arcade Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
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!!!Papilio Arcade
to:
!!!Papilio Arcade Wiki
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Welcome to [[http://www.gadgetfactory.net|Gadget Factories]] [[http://arcade.gadgetfactory.net|Papilio Arcade]] Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
to:
Welcome to [[http://www.gadgetfactory.net|Gadget Factories]] Papilio Arcade Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
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Welcome to [[http://www.gadgetfactory.net|Gadget Factories] [[http://arcade.gadgetfactory.net|Papilio Arcade]] Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
to:
Welcome to [[http://www.gadgetfactory.net|Gadget Factories]] [[http://arcade.gadgetfactory.net|Papilio Arcade]] Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
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Welcome to the [[http://arcade.gadgetfactory.net|Papilio Arcade]] Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
to:
Welcome to [[http://www.gadgetfactory.net|Gadget Factories] [[http://arcade.gadgetfactory.net|Papilio Arcade]] Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
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Welcome to the [[http://arcade.gadgetfactory.net|Papilio Arcade]] - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
to:
Welcome to the [[http://arcade.gadgetfactory.net|Papilio Arcade]] Wiki - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
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(:title Papilio Arcade Platform:)

(:keywords Papilio Arcade platform, open source hardware, Arcade games, Retro-computing, FPGA:)
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>><<
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!!!%center% Papilio Arcade
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!!!Papilio Arcade
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!Papilio Arcade
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!!!%center% Papilio Arcade
>><<
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!!Papilio Arcade
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!Papilio Arcade
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!!%center% Papilio Arcade
>><<
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!!Papilio Arcade
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!%center% Papilio Arcade
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!!%center% Papilio Arcade
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!Papilio Arcade
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!%center% Papilio Arcade
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!!!Papilio Arcade
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>>rindent round frame<<
!Papilio Arcade
>><<
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* 32MHz oscillator that can be used by [[Papilio.DigitalClockManager|Xilinx's DCM to generate any required clock speed]].
to:
* 32MHz oscillator that can be used by [[http://papilio.cc/index.php?n=Papilio.DigitalClockManager|Xilinx's DCM to generate any required clock speed]].
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(:include HardwareHeader:)
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(:notabledit:)
(:include HardwareHeader:)
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Welcome to the Papilio Arcade - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from Gadget Factory Hack|Ware: Hackable Hardware.
to:
Welcome to the [[http://arcade.gadgetfactory.net|Papilio Arcade]] - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from [[http://www.gadgetfactory.net|Gadget Factory]], your source for Hackable Hardware > Hack|Ware.
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Hardware hackers will appreciate that all of the game hardware definitions are completely open source. Full VHDL code is available and can be studied to learn more about classic Arcade hardware. Changes can be hacked into the hardware without any modification to physical motherboards. One single hardware board can become different classic motherboards.
to:
Hardware hackers will appreciate that all of the [[https://github.com/GadgetFactory/Papilio-Arcade|game hardware definitions are completely open source]]. Full VHDL code is available and can be studied to learn more about classic Arcade hardware. Changes can be hacked into the hardware without any modification to physical motherboards. One single hardware board can become different classic motherboards.
Changed lines 13-14 from:
The Papilio Arcade is based on an FPGA (Field Programmable Gate Array) which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The Papilio Arcade App makes it easy to load games onto the hardware. The current games supported are:
to:
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The Papilio Arcade App makes it easy to load games onto the hardware. The current games supported are:

>>lrindent round frame<<
(:table border='0' width='100%':)
(:cellnr:)
*Pac-Man Hardware
** [[http://www.mamedb.com/game/pacman|Pac-Man]]
**[[http://www.mamedb.com/game/crush2|Crush Roller]]
**[[http://www.mamedb.com/game/gorkans|Gorkans]]
**[[http://www.mamedb.com/game/lizwiz|Lizard Wizard]]
(:cell:)
*Frogger Hardware
** [[http://www.mamedb.com/game/froggers2|Frogger]]
** [[http://www.mamedb.com/game/amidars|Amidar]]
** [[http://www.mamedb.com/game/scrambles|Scramble]]
** [[http://www.mamedb.com/game/theends|The End]]
(:cellnr:)
*Galaxian Hardware
**[[http://www.mamedb.com/game/galaxian|Galaxian]]
(:cell:)
*Space Invaders Hardware
**[[http://www.mamedb.com/game/searthin|Sea Earth Invasion]]
**[[http://www.mamedb.com/game/alieninvp2|Alien Invasion]]
(:tableend:)
>><<
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The Papilio Arcade hardware does not have the overhead associated with running MAME on a computer. We designed the Papilio Arcade to eliminate the fuss of having to have a PC hooked up to, or be housed inside of, your arcade cabinet. Ours is a hardware solution – meaning no worries about keymapping, OS problems, or waiting during boot-up. A game is loaded to the Papilio Arcade hardware, and when power is applied it starts up just like the original game motherboard did at the arcades. Just plug in your cabinet and you’re ready to play.
to:
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] hardware does not have the overhead associated with running MAME on a computer. We designed the Papilio Arcade to eliminate the fuss of having to have a PC hooked up to, or be housed inside of, your arcade cabinet. Ours is a hardware solution – meaning no worries about keymapping, OS problems, or waiting during boot-up. A game is loaded to the Papilio Arcade hardware, and when power is applied it starts up just like the original game motherboard did at the arcades. Just plug in your cabinet and you’re ready to play.
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For demoscene enthusiasts the FPGA provides the ultimate in flexibility that allows you to create unique demos that have never been seen before. Full source code lets you hack together hardware that has never existed before, use the graphics from Pac-man and the audio from a C64 SID chip.
to:
For demoscene enthusiasts the FPGA provides the ultimate in flexibility that allows you to create unique demos that have never been seen before. Full source code lets you hack together hardware that has never existed before, use the graphics from Pac-man and the audio from a [[http://papilio.cc/index.php?n=Playground.C64SID|C64 SID chip]].
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The Papilio Arcade is hackable arcade hardware, meaning that what you do with it is up to you. The possibilities are virtually limitless for homebrew and independent game development.. Since the Papilio Arcade can be any of the four different hardware motherboards (or any combination of them) the sky really is the limit for the homebrew and indie crowds to develop original games using throwback hardware. We are currently working on a toolchain and “hello world” examples for the different hardware types.
Creating new and unique games is possible with ZPUino - a capable soft processor with everything you need to start writing games using the Arduino IDE. The ZPUino has an integrated VGA controller, YM2149 sound chip, VGA libraries, and code examples to get you started.
to:
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is hackable arcade hardware, meaning that what you do with it is up to you. The possibilities are virtually limitless for homebrew and independent game development. Since the Papilio Arcade can be any of the four different hardware motherboards (or any combination of them) the sky really is the limit for the homebrew and indie crowds to develop original games using throwback hardware. We are currently working on a toolchain and “hello world” examples for the different hardware types.
Creating new and unique games is possible with [[http://www.alvie.com/zpuino/index.html|ZPUino]] - a capable soft processor with everything you need to start writing games using the Arduino IDE. The ZPUino has an integrated VGA controller, YM2149 sound chip, [[http://papilio.cc/index.php?n=Papilio.VGA|VGA libraries]], and [[http://papilio.cc/index.php?n=Papilio.Zetris|code examples]] to get you started.

!!!Arcade MegaWing
The Arcade MegaWing provides all of the arcade hardware in one convenient and easy to connect circuit board. It snaps into the Papilio One and gives it the necessary hardware resources to communicate with the outside world.

%lframe width=450% [[http://papilio.cc/uploads/Papilio/callouts.jpg|http://papilio.cc/uploads/Papilio/callouts.jpg]]
* VGA Port - DB15 Female VGA connector capable of generating 4096 colors.
* Stereo Audio Jack - 1/8" Stereo jack with low pass filter is ready for CD quality Delta-Sigma audio output.
* Joystick Ports - Two DB9 Male joystick ports accept Atari, Commodore, and classic arcade joysticks.
* PS/2 Ports - Two PS/2 ports accept a keyboard and mouse.
* 4 Way Buttons - 4 buttons in a plus configuration for user input.
* 4 LED's - 4 LED's for user feedback.
* Reset Button - A single reset button.[[<<]]

!!!Papilio One 500K
%rframe width=400% [[http://www.gadgetfactory.net/images/Papilio_One_small.jpg|http://www.gadgetfactory.net/images/Papilio_One_small.jpg]]
The Open Source Papilio One 500K FPGA board is a powerful and flexible platform that provides the core for exciting projects such as the Papilio Arcade. It acts as the empty canvas that classic arcade motherboards can be recreated on. Its flexible nature means that it can be re-used with future Papilio projects by simply purchasing the MegaWing portion of a project.

* Xilinx Spartan 3E XC3S500E FPGA with 500 thousand gates.
* 48 bidirectional I/O lines.
* Two channel USB connection for JTAG and serial communications implemented with [[http://www.ftdichip.com/Documents/DataSheets/DS_FT2232D.pdf|FT2232D]].
* 32MHz oscillator that can be used by [[Papilio.DigitalClockManager|Xilinx's DCM to generate any required clock speed]].
[[<<]]


!!!Resources
>>lrindent round frame<<
* [[https://dl.dropbox.com/s/qvudu6cffhdodut/Papilio_Arcade_User_Guide.pdf?dl=1|Papilio Arcade User Guide]]
*[[http://arcade.gadgetfactory.net|Papilio Arcade Home Page]]
*[[https://github.com/GadgetFactory/Papilio-Arcade|Source Code on GitHub]]
>><<

!!!Support
>>lrindent round frame<<
(:table width='90%' border='0' cellpadding='5' cellspacing='0':)
(:cellnr width='35%':)[[http://www.gadgetfactory.net/gadgetforum/index.php?board=18.0|Papilio Arcade Forum]]
(:cell:)Ask questions and get support for the Papilio Arcade Kit and Papilio Arcade MegaWing.
(:cellnr width='25%':)[[https://github.com/GadgetFactory/Papilio-Arcade/issues|Issue Tracking]]
(:cell:)Report issues and bugs to the issue tracker.
(:tableend:)
>><<

!!!Purchase
>>tip<<
* [[http://www.seeedstudio.com/depot|Seeed Studio]]
* [[http://www.gadgetfactory.net/index.php?main_page=product_info&cPath=12&products_id=53|Gadget Factory Store]]
>><<

!!!Requirements
>>warning<<
* The Arcade MegaWing does not include a VGA monitor or joystick.
* A VGA monitor that can be turned sideways is recommended since many classic arcade games are hardcoded for a display mounted in a cabinet that is turned sideways. We are working on methods to rotate displays but as of now the arcade hardware faithfully recreates the sideways output.
* The Arcade MegaWing requires the [[http://www.gadgetfactory.net/index.php?main_page=product_info&cPath=1&products_id=25|Papilio One 500K]] board. There are currently no games that fit on the Papilio One 250K board.
>><<

!!!License
>>important<<
License for Papilio Arcade MegaWing is Creative Commons Attribution Share-Alike Non-Commercial.
>><<

!!!Images
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing1.jpg|http://papilio.cc/images/Arcade_MegaWing1.jpg]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing2.jpg|http://papilio.cc/images/Arcade_MegaWing2.jpg]]
>>postit<<
%notetitle% Papilio Arcade MegaWing%%

Click the images for full size hi-resolution views of the Papilio Arcade MegaWing.
>><<
[[<<]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing3.jpg|http://papilio.cc/images/Arcade_MegaWing3.jpg]]
%lframe width=240% [[http://papilio.cc/images/Arcade_MegaWing4.jpg|http://papilio.cc/images/Arcade_MegaWing4.jpg]]
%lframe width=500% [[https://github.com/GadgetFactory/Papilio-Wings/raw/master/BPW5031%20Arcade%20MegaWing/BPW5031%20Arcade%20MegaWing.pdf|http://papilio.cc/uploads/Papilio/MegaWing_Schematic.png]]
>>postit<<
%notetitle% Arcade MegaWing Schematic%%

Click the image to load a PDF version of the Arcade MegaWing Schematic
>><<

%lframe width=500% [[http://papilio.cc/uploads/Papilio/Arcade_MegaWing_Assembly.png|http://papilio.cc/uploads/Papilio/Arcade_MegaWing_Assembly.png]]
>>postit<<
%notetitle% Assembly View%%

Click the image for a full size view of the boards part layout.
>><<
[[<<]]
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Welcome to PmWiki!

A local copy of PmWiki's
documentation has been installed along with the software,
and is available via the [[PmWiki/documentation index]].

To continue setting up PmWiki
, see [[PmWiki/initial setup tasks]].

The [[PmWiki/basic editing]] page describes how to create pages
in PmWiki. You can practice editing in the [[wiki sandbox]].

More information about PmWiki is available from http://www.pmwiki.org
.
to:
!!!Papilio Arcade
Welcome to the Papilio Arcade - the ultimate hardware for arcade game hacking. Whether you’re a classic game enthusiast or developer
, an arcade cabinet hobbyist, a demoscener, or hardware hacker, the Papilio Arcade is rife with possibilities for you to explore. Hack away, and learn through your own experimentation and study using the motherboards from arcade classics like Pac-Man, Frogger, Galaxian, Space Invaders, and more – all in one place, on one board – the Papilio Arcade. Only from Gadget Factory Hack|Ware: Hackable Hardware.

%lframe width=500%[[http://papilio.cc/uploads/Papilio/Arcade_MegaWing_action.jpg|http://papilio.cc/uploads/Papilio/Arcade_MegaWing_action.jpg]]
!!!Hardware Hackers
Hardware hackers will appreciate that all of the game hardware definitions are completely open source. Full VHDL code is available and can be studied to learn more about classic Arcade hardware. Changes can be hacked into the hardware without any modification to physical motherboards. One single hardware board can become different classic motherboards.
[[<<]]

!!!Game Enthusiasts
The Papilio Arcade is based on an FPGA (Field Programmable Gate Array) which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The Papilio Arcade App makes it easy to load games onto the hardware. The current games supported are:

!!!Arcade Cabinet Hobbyists
The Papilio Arcade hardware does not have the overhead associated with running MAME on a computer. We designed the Papilio Arcade to eliminate the fuss of having to have a PC hooked up to, or be housed inside of, your arcade cabinet. Ours is a hardware solution – meaning no worries about keymapping, OS problems, or waiting during boot-up. A game is loaded to the Papilio Arcade hardware, and when power is applied it starts up just like the original game motherboard did at the arcades. Just plug in your cabinet and you’re ready to play.


%rframe% (:youtube lqnqqu4n4Yw width=560 height=349:)
!!!Demo Video
Take a tour of the Arcade MegaWing and see it in action with Zetris, PacMan, and Frogger.
[[<<]]

!!!Demoscene
For demoscene enthusiasts the FPGA provides the ultimate in flexibility that allows you to create unique demos that have never been seen before. Full source code lets you hack together hardware that has never existed before, use the graphics from Pac-man and the audio from a C64 SID chip.
!!!Homebrew/ Indie Game Developers
The Papilio Arcade is hackable arcade hardware, meaning that what you do with it is up to you. The possibilities are virtually limitless for homebrew and independent game development.. Since the Papilio Arcade can be any of the four different hardware motherboards (or any combination of them) the sky really is the limit for the homebrew and indie crowds to develop original games using throwback hardware. We are currently working on a toolchain and “hello world” examples for the different hardware types.
Creating new and unique games is possible with ZPUino - a capable soft processor with everything you need to start writing games using the Arduino IDE. The ZPUino has an integrated VGA controller, YM2149 sound chip, VGA libraries, and code examples to get you started
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