Main.Guides History

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March 06, 2012, at 10:52 AM by Jack Gassett -
Changed lines 1-35 from:
This is absolutely lorahiius. I laughed so hard. You sound like me. I could totally do without shopping. The barbie lamp sounds like something my own daughter would immediately go for. Also, the whole card scene was so funny. I do think you should have let her go for a "Sorry for your loss" card. I mean, come on, if the flowers on the front are pretty..
to:
!!! Papilio Arcade Guides
>>round frame<<
%rframe width=500% [[Main
.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
!!!Getting Started
Load
the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[<<]]
>><<


>>round frame<<
%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
!!!Arcade Blaster
Load your MAME compatible ROMs in seconds
. Use the [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster]] app to manage and load MAME compatbile ROMs to the Papilio Arcade hardware.
[[<<]]
>><<

>>round frame<<
%rframe width=500% [[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
!!!Zetris!!!
Learn how to load the ZPUino Soft Processor with integrated VGA controller so you can write homebrew games in the Arduino IDE. Walks you through loading the bit file, compiling the C source code, and loading the result to the Papilio Arcade.
[[<<]]
>><<

>>round frame<<
%rframe width=500% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.png]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
!!!Synthesize Pac-Man Hardware
This guide shows you how to synthesize the source code for the Pac-Man hardware type. Synthesizing the project lets you include your own ROMs or make customizations to the hardware such as dip switch settings. This guide targets Pac-Man but is applicable to all hardware types.
[[<<]]
>><<

>>round frame<<
%rframe% (:youtube Rabo-9Hd2OM width=450 height=349:)
!!!Turn LiquidCrystal Code to VGA!
Take a look at the [[http://papilio.cc/index.php?n=Papilio.VGALiquidCrystal|VGALiquidCrystal library]] to see other cool things you can do with the ZPUino. The VGALiquidCrystal library allows you to convert Arduino LCD code to run on a VGA monitor by changing one line of code.
[[<<]]
>><<
March 04, 2012, at 03:10 PM by Dani - vrhQSRJWbpYo
Changed lines 1-35 from:
!!! Papilio Arcade Guides
>>round frame<<
%rframe width=500% [[Main
.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware
. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[<<]]
>><<

>>round frame<<
%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
!!!Arcade Blaster
Load your MAME compatible ROMs in seconds
. Use the [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster]] app to manage and load MAME compatbile ROMs to the Papilio Arcade hardware.
[[<<]]
>><<

>>round frame<<
%rframe width=500% [[Zetris|http://arcade
.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
!!!Zetris!!!
Learn how to load the ZPUino Soft Processor with integrated VGA controller so you can write homebrew games in the Arduino IDE. Walks you through loading the bit file, compiling the C source code, and loading the result to the Papilio Arcade.
[[<<]]
>><<

>>round frame<<
%rframe width=500% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.png]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
!!!Synthesize Pac-Man Hardware
This guide shows you how to synthesize the source code for the Pac-Man hardware type. Synthesizing the project lets you include your own ROMs or make customizations to the hardware such as dip switch settings. This guide targets Pac-Man but is applicable to all hardware types.
[[<<]]
>><<

>>round frame<<
%rframe% (:youtube Rabo-9Hd2OM width=450 height=349:)
!!!Turn LiquidCrystal Code to VGA!
Take a look at the [[http://papilio.cc/index.php?n=Papilio.VGALiquidCrystal|VGALiquidCrystal library]] to see other cool things you can do with the ZPUino. The VGALiquidCrystal library allows you to convert Arduino LCD code to run on a VGA monitor by changing one line of code.
[[<<]]
>><<
to:
This is absolutely lorahiius. I laughed so hard. You sound like me. I could totally do without shopping. The barbie lamp sounds like something my own daughter would immediately go for. Also, the whole card scene was so funny. I do think you should have let her go for a "Sorry for your loss" card. I mean, come on, if the flowers on the front are pretty..
Changed line 10 from:
%rframe% (:youtube XsuQqqwL5ao width=500 height=349:) | '''[[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Arcade Blaster Help]]'''
to:
%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
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%rframe% (:youtube XsuQqqwL5ao width=500 height=349:) | '''[[Main.ArcadeBlasterHelp.Html|Arcade Blaster Help]]'''
to:
%rframe% (:youtube XsuQqqwL5ao width=500 height=349:) | '''[[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Arcade Blaster Help]]'''
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Load your MAME compatible ROMs in seconds. Use the Papilio Arcade Blaster app to manage and load MAME compatbile ROMs to the Papilio Arcade hardware.
to:
Load your MAME compatible ROMs in seconds. Use the [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster]] app to manage and load MAME compatbile ROMs to the Papilio Arcade hardware.
Changed line 10 from:
%rframe width=500% (:youtube XsuQqqwL5ao width=560 height=349:) | '''[[Main.ArcadeBlasterHelp|Arcade Blaster Help]]'''
to:
%rframe% (:youtube XsuQqqwL5ao width=500 height=349:) | '''[[Main.ArcadeBlasterHelp.Html|Arcade Blaster Help]]'''
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[[<<]]
>><<

>>round frame<<
%rframe width=500% (:youtube XsuQqqwL5ao width=560 height=349:) | '''[[Main.ArcadeBlasterHelp|Arcade Blaster Help]]'''
!!!Arcade Blaster
Load your MAME compatible ROMs in seconds. Use the Papilio Arcade Blaster app to manage and load MAME compatbile ROMs to the Papilio Arcade hardware.
Added lines 23-28:
>>round frame<<
%rframe% (:youtube Rabo-9Hd2OM width=450 height=349:)
!!!Turn LiquidCrystal Code to VGA!
Take a look at the [[http://papilio.cc/index.php?n=Papilio.VGALiquidCrystal|VGALiquidCrystal library]] to see other cool things you can do with the ZPUino. The VGALiquidCrystal library allows you to convert Arduino LCD code to run on a VGA monitor by changing one line of code.
[[<<]]
>><<
Deleted lines 22-27:
>>round frame<<
%rframe width=500% [[ScriptMerge|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[<<]]
>><<
Deleted lines 28-34:

>>round frame<<
%rframe width=500% [[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[<<]]
>><<
Changed line 3 from:
%rframe width=400% [[Main.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
to:
%rframe width=500% [[Main.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
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%rframe width=400% [[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
to:
%rframe width=500% [[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
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%rframe width=400% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.png]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
to:
%rframe width=500% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.png]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
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%rframe width=400% [[ScriptMerge|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
to:
%rframe width=500% [[ScriptMerge|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
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%rframe width=400% [[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
to:
%rframe width=500% [[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
Changed line 3 from:
%rframe% [[Main.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
to:
%rframe width=400% [[Main.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
Changed line 10 from:
%rframe% [[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
to:
%rframe width=400% [[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
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%rframe% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.png]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
to:
%rframe width=400% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.png]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
Changed line 24 from:
%rframe% [[ScriptMerge|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
to:
%rframe width=400% [[ScriptMerge|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
Changed line 31 from:
%rframe% [[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
to:
%rframe width=400% [[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
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%rframe% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.jpg]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
to:
%rframe% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.png]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
Changed lines 18-19 from:
!!!Getting Started
Load the Open Source Homebrew Pong demo
to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
to:
!!!Synthesize Pac-Man Hardware
This guide shows you how
to synthesize the source code for the Pac-Man hardware type. Synthesizing the project lets you include your own ROMs or make customizations to the hardware such as dip switch settings. This guide targets Pac-Man but is applicable to all hardware types.
Changed line 12 from:
Learn how to load the ZPUino Soft Processor with integrated VGA controller so you can writing homebrew games in the Arduino IDE. Walks you through loading the bit file, compiling the C source code, and loading the result to the Papilio Arcade.
to:
Learn how to load the ZPUino Soft Processor with integrated VGA controller so you can write homebrew games in the Arduino IDE. Walks you through loading the bit file, compiling the C source code, and loading the result to the Papilio Arcade.
Changed lines 11-12 from:
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes
the ROMs for the Pong demo pre-synthesized in.
to:
!!!Zetris!!!
Learn how to load the ZPUino Soft Processor with integrated VGA controller so you can writing homebrew games in
the Arduino IDE. Walks you through loading the bit file, compiling the C source code, and loading the result to the Papilio Arcade.
Changed lines 9-23 from:
>>lrindent round frame<<
[[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
>><<

>>lrindent round frame<<
[[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.jpg]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
>><<

>>lrindent round frame<<
[[ScriptMerge|http://arcade
.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
>><<

>>lrindent
round frame<<
[[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
>><<
to:
>>round frame<<
%rframe% [[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware
. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[<<]]
>><<

>>
round frame<<
%rframe% [[Pacman Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.jpg]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[
<<]]
>><<

>>round frame<<
%rframe% [[ScriptMerge|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[<<]]
>><<

>>round frame<<
%rframe% [[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[<<]]
>><<
Changed lines 2-4 from:
>>lrindent round frame<<
[[Main.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
>><<
to:
>>round frame<<
%rframe% [[Main.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
!!!Getting Started
Load the Open Source Homebrew Pong demo to the Papilio Arcade Hardware. The provided bit file includes the ROMs for the Pong demo pre-synthesized in.
[[
<<]]
>><<
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----
to:
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----

* [[Pacman
Synthesis|Synthesizing Pac-Man from source code]]
* [[ScriptMerge|Merging game ROMs using scripts.]]
*
[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]
to:
>>lrindent round frame<<
[[Pacman
Synthesis|http://arcade.gadgetfactory.net/images/arcademegawing/image039.jpg]] | '''[[Pacman Synthesis|Synthesizing Pac-Man from source code]]'''
>><<

>>lrindent round frame<<
[[ScriptMerge|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[ScriptMerge|Merging game ROMs using scripts.]]'''
>><<

>>lrindent round frame<<
[[PapilioArcadeApp|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]'''
>><<
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>>lrindent round frame<<
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>><<
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>>lrindent round frame<<
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>><<
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* [[Zetris|Loading Zetris]]
to:
[[Zetris|http://arcade.gadgetfactory.net/images/arcademegawing/image031.jpg]] | '''[[Zetris|Loading Homebrew Zetris on ZPUino]]'''
----
Changed lines 2-3 from:
http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg
[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]
to:
[[Main.GettingStarted|http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg]] | '''[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]'''
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!!! Guides
to:
!!! Papilio Arcade Guides
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* [[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]
to:
[[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]
----
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http://arcade.gadgetfactory.net/images/arcademegawing/image030.jpg
Changed lines 2-7 from:
* Setting up the hardware
* Loading Pong Demo
* Loading Zetris
* Synthesizing Pac-Man from source code
* Merging ROMs with scripts
* Using the Papilio Arcade App
to:
* [[Main.GettingStarted|Setting up the hardware and loading Pong Demo.]]
* [[Zetris|Loading Zetris]]
* [[Pacman Synthesis|Synthesizing Pac-Man from source code]]
* [[ScriptMerge|Merging game ROMs using scripts.]]
* [[PapilioArcadeApp|Merging game ROMs using the Papilio Arcade App.]]
Added lines 1-7:
!!! Guides
* Setting up the hardware
* Loading Pong Demo
* Loading Zetris
* Synthesizing Pac-Man from source code
* Merging ROMs with scripts
* Using the Papilio Arcade App
  

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