Main.Games History

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**[[http://www.mamedb.com/game/galaxian|Galaxian]]
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**[[Galaxian Help|Galaxian]]
June 12, 2012, at 11:25 AM by Dhia Khaladi -
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**[[http://arcade.gadgetfactory.net/index.php?n=Main.Zetris|Zetris]]
June 12, 2012, at 11:19 AM by Dhia Khaladi -
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(:cellnr:)
!!!Misc Hardware
**[[http://papilio.cc/index.php?n=Playground.BombJack|Bomb Jack]]
(:cell:)
!!!ZPUino Processor
**[[http://arcade.gadgetfactory.net/index.php?n=Main.JSW|Jet Set Willy]]
June 01, 2012, at 12:26 PM by Dhia Khaladi -
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*Pac-Man Hardware
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!!!Pac-Man Hardware
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*Frogger Hardware
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!!!Frogger Hardware
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*Galaxian Hardware
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!!!Galaxian Hardware
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*Space Invaders Hardware
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!!!Space Invaders Hardware
June 01, 2012, at 12:24 PM by Dhia Khaladi -
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\\
June 01, 2012, at 12:23 PM by Dhia Khaladi -
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**[[http://arcade.gadgetfactory.net/index.php?n=Main.MrDOs|Mr Do's Nightmare]]
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>><<
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>><<
March 06, 2012, at 10:41 AM by Jack Gassett -
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Review by Darvin for Rating: I just the Namco 5 game controller a few days ago and it seems to be a ttpery nice game with a few small gripes.Out of the box the Controller that houses the 5 games (Pac-man, Rally-x, Digdug, Galaxian, Bosconian) is very solidly built. The stick and buttons are really close to what you would have found in an arcade back in the day though the button could be a little lighter feeling for my liking. The A/V cable for the device is fairly thick and about 8 feet long. Should be plenty of cable to plug in and go sit down in your favorite chair.Hook up was simple. Unscrew the bottom drop 4 AA batteries in screw the bottom back on (keeps the batteries from falling out in an intense game of Galaxian). Plug it into the TVs Composite video and audio-in jacks and your done. Turn that puppy on and get nostalgic!Pac-man was ttpery close to the arcade but i found that the power pelletes lasted a bit too long. Audio was fairly close in most parts but the sound was off on the power pellete noise.Dig-dugs gameplay was very close to the original arcade but the sound was waaay off.Galaxian (my fave) i was most dissapointed with as far as the emulation of it but still have fun with it. Galaxian is kinda like Space invaders where you must destroy all the ships comming at you. It might just be that i am getting old but it seems like control on Galaxian was alot better in the arcades. The sound was alright. Still this brings back alot of memories of the old quarter munching times i had with this game.Rally-X i honestly dont think i ever played in the arcade. The goal of this game is grab 10 flags before your fuel burns up and avoid the red cars and boulders. Kinda tricky game.Bosconian i never played in the arcade either but is a really fun space station destroying game akin to an asteroids. You are in a ship that fires forwards and backwards flying around trying to destroy all the space stations in the area each one takes 6 hits to destroy (one on each pod) meanwhile they are scrambling fighter formations to try and take you out. A very fun game with alright sounds and decent graphics. Other then that i dont know how close it is to the orignal arcade version.All in all ttpery decent collection. If Namco decides to do a second game like this here would be a few things i would like to see: Ms. Pac-Man and Galaga (loved this one even more then Galaxian) in the next set. Better sound emulation. A right handed button. 2-player mode.I woudl give this about 3.5 stars really.. but 4 is rounded up =p
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(:include GamesHeader:)
(:notabledit:)

%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
!!!Game Enthusiasts
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to
be added! There are several games that run now and we anticipate many more games to come. The [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster App]] makes it easy to load games onto the hardware. The current games supported are:
[[<<]]
>>lrindent round frame<<
(:table border='0' width='100%':)
(:cellnr:)
*Pac-Man Hardware
** [[PacMan Help|Pac-Man]]
([[http://www.mamedb.com/game/pacman|info]])
**[[Crush Roller Help|Crush Roller]] ([[http://www.mamedb.com/game/crush2|info]])
**[[Gorkans Help]] ([[http://www.mamedb.com/game/gorkans|info]])
**[[Main.LizardWizardHelp|Lizard Wizard]] ([[http://www.mamedb.com/game/lizwiz|info]])
(:cell:)
*Frogger Hardware
** [[Frogger Help|Frogger]] ([[http://www.mamedb.com/game/froggers2|info]])
** [[Amidar Help|Amidar]] ([[http://www.mamedb.com/game/amidars|info]])
** [[Scramble Help|Scramble]] ([[http://www.mamedb.com/game/scrambles|info]])
** [[The End Help]] ([[http://www
.mamedb.com/game/theends|info]])
(:cellnr:)
*Galaxian Hardware
**[[http://www.mamedb.com/game/galaxian|Galaxian]]
(:cell:)
*Space Invaders Hardware
**[[http://www.mamedb.com/game/searthin|Sea Earth Invasion]]
**[[http://www.mamedb.com/game/alieninvp2|Alien Invasion]]
(:tableend:)
>><<
March 05, 2012, at 11:28 PM by Bozena - sgRAQQykdpLO
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I had nothing to do with AC2 s gaepmlay until after the game shipped. While AC2 was being developed, I was an engineer, not a designer, and I was in charge of things like the scripting language, and localization tools, and other very boring but important features. Most of which worked out pretty well, technically speaking. They used the scripting language and the localization tools in all their later games, for instance But supposing for a moment that I was the lead developer for AC2 someone who watched the implosion of a game for the very reasons outlined in this post wouldn't that make me just about the best person in the world to write a post about it? Especially after seven years of hindsight? I think that would make me a pretty bad-ass blogger. But there was no lead developer for AC2, in the sense of the buck stops here . That role was spread among many people at Turbine and Microsoft. That was kinda one of the problems
to:
Review by Darvin for Rating: I just the Namco 5 game controller a few days ago and it seems to be a ttpery nice game with a few small gripes.Out of the box the Controller that houses the 5 games (Pac-man, Rally-x, Digdug, Galaxian, Bosconian) is very solidly built. The stick and buttons are really close to what you would have found in an arcade back in the day though the button could be a little lighter feeling for my liking. The A/V cable for the device is fairly thick and about 8 feet long. Should be plenty of cable to plug in and go sit down in your favorite chair.Hook up was simple. Unscrew the bottom drop 4 AA batteries in screw the bottom back on (keeps the batteries from falling out in an intense game of Galaxian). Plug it into the TVs Composite video and audio-in jacks and your done. Turn that puppy on and get nostalgic!Pac-man was ttpery close to the arcade but i found that the power pelletes lasted a bit too long. Audio was fairly close in most parts but the sound was off on the power pellete noise.Dig-dugs gameplay was very close to the original arcade but the sound was waaay off.Galaxian (my fave) i was most dissapointed with as far as the emulation of it but still have fun with it. Galaxian is kinda like Space invaders where you must destroy all the ships comming at you. It might just be that i am getting old but it seems like control on Galaxian was alot better in the arcades. The sound was alright. Still this brings back alot of memories of the old quarter munching times i had with this game.Rally-X i honestly dont think i ever played in the arcade. The goal of this game is grab 10 flags before your fuel burns up and avoid the red cars and boulders. Kinda tricky game.Bosconian i never played in the arcade either but is a really fun space station destroying game akin to an asteroids. You are in a ship that fires forwards and backwards flying around trying to destroy all the space stations in the area each one takes 6 hits to destroy (one on each pod) meanwhile they are scrambling fighter formations to try and take you out. A very fun game with alright sounds and decent graphics. Other then that i dont know how close it is to the orignal arcade version.All in all ttpery decent collection. If Namco decides to do a second game like this here would be a few things i would like to see: Ms. Pac-Man and Galaga (loved this one even more then Galaxian) in the next set. Better sound emulation. A right handed button. 2-player mode.I woudl give this about 3.5 stars really.. but 4 is rounded up =p
March 05, 2012, at 11:19 PM by Ashley - VpGTvIZKCmEVselNOv
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When I try to figure out my tagert audience I try to profile friends or example customers. I could tagert man, aged 26, works on the phone for an insurance company, has some breaks during the day where he can play games online, can't install software onto the corporate network, makes $25,000 a year, probably has a subscription with WOW and maybe another MMORPG, used to own a console but doesn't right now but like his buddies PS3, he has a conservative job so he wants a game where there is some release, doesn't mind violence, doesn't mnind sexuality, expects course language . From this profile I'd probably want a game that he can jump into, frag some monsters and jump out. He won't be playing five-hour quests with his buddies because he won't be able to coordinate breaks to meet up. Armed with a handful of profiles giving me different details I can focus the sort of game I want to deliver. Ideally, there are things the customer wants that I don't deliver so that I can keep those features in mind for the future, allow for them in the plan, even if I don't implement them right away.Mind you, I'm working on a casual game where my example profiles are women, aged 40 to 60, don't have the honed reflexes of the Nintendo generation, are constantly interrupted by the kids and home life, play to relax. It's really helped me pick the features I want to focus on and the features I want to drop.
to:
I had nothing to do with AC2 s gaepmlay until after the game shipped. While AC2 was being developed, I was an engineer, not a designer, and I was in charge of things like the scripting language, and localization tools, and other very boring but important features. Most of which worked out pretty well, technically speaking. They used the scripting language and the localization tools in all their later games, for instance But supposing for a moment that I was the lead developer for AC2 someone who watched the implosion of a game for the very reasons outlined in this post wouldn't that make me just about the best person in the world to write a post about it? Especially after seven years of hindsight? I think that would make me a pretty bad-ass blogger. But there was no lead developer for AC2, in the sense of the buck stops here . That role was spread among many people at Turbine and Microsoft. That was kinda one of the problems
March 05, 2012, at 09:48 PM by Phonepaseuth - LGHwjTiHhQQVYTQSS
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Rob FearonMatt, I know how you feel with regards to trinyg to appeal to others. I don't think the way I see things and ensuring other people are catered for are necessarily mutually exclusive things.I was quite happy with the way I approached SYNSO in one respect. I had the game I wanted to write there, but went back for another pass of the code (or twelve) to go back and add optional stuff so that people could tailor it to their needs. Of course, this isn't always a sensible option depending on just how much complexity you've built into it but I don't see the harm in letting people break my design. I did it to a lesser degree with the separate colour blindness version of WT. There's a thread on Rodent somewhere with a running commentary of feedback and me adding stuff accordingly if you ever get bored and fancy a shit read I still end up with the game I wanted and other people get to tinker with it a bit to shape it to their needs. Course, you can't please everybody as the opposing reviews in RGCD prove but if it breaks down at least one barrier between someone else being able to play it and enjoying it, it's worth the time to do.And, oh, the small things. They're my favourite parts. Where I felt I went wrong with SYNSO was in adding stuff because I sort of felt that was what was expected. I threw in an effects overload for a game that would have been better served with subtlety. I'm still quite proud of sandwiching in the Think Of A Number theme and a ruck of Luke Haines lyrics though. It's likely no-one else knows they're actually there (except KG but that's probably only because I told him!) but I spent hours trinyg to get the Think Of A Number loop to fit with Gordon's music. I'd probably go spare without doing stuff like that. And besides, anyone can create an engine and get something moving around screen some bugger has to take the time to do really anal amounts of tinkering.Rich ta! Now finish Pixe or I'm going to have to plump up for an upgrade to Pro Motion soon Gnome I dunno, but I'd like to see what would have happened if Kafka had made a game
to:
When I try to figure out my tagert audience I try to profile friends or example customers. I could tagert man, aged 26, works on the phone for an insurance company, has some breaks during the day where he can play games online, can't install software onto the corporate network, makes $25,000 a year, probably has a subscription with WOW and maybe another MMORPG, used to own a console but doesn't right now but like his buddies PS3, he has a conservative job so he wants a game where there is some release, doesn't mind violence, doesn't mnind sexuality, expects course language . From this profile I'd probably want a game that he can jump into, frag some monsters and jump out. He won't be playing five-hour quests with his buddies because he won't be able to coordinate breaks to meet up. Armed with a handful of profiles giving me different details I can focus the sort of game I want to deliver. Ideally, there are things the customer wants that I don't deliver so that I can keep those features in mind for the future, allow for them in the plan, even if I don't implement them right away.Mind you, I'm working on a casual game where my example profiles are women, aged 40 to 60, don't have the honed reflexes of the Nintendo generation, are constantly interrupted by the kids and home life, play to relax. It's really helped me pick the features I want to focus on and the features I want to drop.
March 05, 2012, at 08:26 PM by Ajay - qLckihQYEJWXanCWv
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I've only played this on the PS3, as that's the only csolnoe I have. I'm in my mid-40s, and have tried to learn guitar off and on for the last 4 years. I've bought books, and courses, and downloaded tabs from the web, and watched videos, and while I've learned some scales and lots of chords and even memorized some guitar solos, the mechanics of playing have just never come to me. It's always frustrated me to know that despite all the chords and scales and tabs I've learned, if I were in a group around a campfire and the group asked for someone to strum guitar, I wouldn't volunteer because I just don't sound good when I play. I know that mechanically, it's just not there, and having 100 chords memorized doesn't help when you're constantly fighting with the guitar because your fingers are never in the right place and you never seem to land on the right fret. I think my big problem is that I never really learned how to play without looking down at the fretboard, and if I don't look, I'm lost. Books and videos can be read or viewed slowly, or paused, and they don't force you to learn without looking down.I've now been playing Rocksmith for 4-5 days, and already I can tell that I've improved in this area, and the reason is so simple: you're forced to keep your eyes on the video screen, so you can't look down, and your hands have to learn how to find the 5th position (5th fret) without looking, and how to find the D string without looking, and how to slide from the 17th fret down to the 10th fret without looking. The challenge games, like shooting the cartoon birds, or practicing slides from all over the fretboard, actually work because they repeatedly force you to play without looking down. That may sound like such a simple thing, not looking down, but for me (and maybe lots of other people?) it means the difference between just noodling with the guitar and actually playing the guitar.The song selection had me hesitant at first many of the songs I'd never even heard of but the reviews are right .it's easy to enjoy all the songs because each of them is catchy in their own way, and each poses a particular playing challenge.It's is a challenging game, at least for me, and I still have plenty of moments where I reach for the controller to hit pause just to give my hands a rest, or to get mad at myself because I messed up a progression I think I should have nailed, so my advice to beginners is to take your time and just relax and let it come very slowly. Forget about how all those instruction videos make playing guitar look so easy I don't think it is easy, and it takes work, and hundreds (or thousands) of hours of practice over time to truly learn guitar. So you're probably not going to be playing the solo to Sweet Child O' Mine by week 2. But you will be playing, and making actual music, and for someone like me who has never gotten over the hump and never gone from a tinkerer to a player, this game might be the best $80 I've spent on any video game, and it may be the best learning tool I've ever come across. I wish I'd had it 4 years ago, but I'm glad I have it now, and I can't wait to see how much better I'll be playing in a few months. It's very exciting to feel like I'm finally getting over the hump, and that learning guitar may not be impossible after all.
to:
Rob FearonMatt, I know how you feel with regards to trinyg to appeal to others. I don't think the way I see things and ensuring other people are catered for are necessarily mutually exclusive things.I was quite happy with the way I approached SYNSO in one respect. I had the game I wanted to write there, but went back for another pass of the code (or twelve) to go back and add optional stuff so that people could tailor it to their needs. Of course, this isn't always a sensible option depending on just how much complexity you've built into it but I don't see the harm in letting people break my design. I did it to a lesser degree with the separate colour blindness version of WT. There's a thread on Rodent somewhere with a running commentary of feedback and me adding stuff accordingly if you ever get bored and fancy a shit read I still end up with the game I wanted and other people get to tinker with it a bit to shape it to their needs. Course, you can't please everybody as the opposing reviews in RGCD prove but if it breaks down at least one barrier between someone else being able to play it and enjoying it, it's worth the time to do.And, oh, the small things. They're my favourite parts. Where I felt I went wrong with SYNSO was in adding stuff because I sort of felt that was what was expected. I threw in an effects overload for a game that would have been better served with subtlety. I'm still quite proud of sandwiching in the Think Of A Number theme and a ruck of Luke Haines lyrics though. It's likely no-one else knows they're actually there (except KG but that's probably only because I told him!) but I spent hours trinyg to get the Think Of A Number loop to fit with Gordon's music. I'd probably go spare without doing stuff like that. And besides, anyone can create an engine and get something moving around screen some bugger has to take the time to do really anal amounts of tinkering.Rich ta! Now finish Pixe or I'm going to have to plump up for an upgrade to Pro Motion soon Gnome I dunno, but I'd like to see what would have happened if Kafka had made a game
March 04, 2012, at 07:41 AM by Byron - anOxHunobIN
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iPhone iPad Reviews by John D. Love-jensen for iPhone iPad Rating: The authors of the book has legnected one vital area: actually working through the projects in each chapter to make sure that they work. Then having someone else work through the evolving projects to verify they actually work.So expect a level of frustration.One may consider such an egregious oversight to warrant rating this book a 1 star, instead of a 4 star. But the exercise of trying to figure out what went wrong, and why, is itself quite valuable to the learning process.In its domain of beginning game design for the iPhone, this book is currently the best one out there.Prerequisites:+ some basic knowledge of Objective-C and Cocoa (or CocoaTouch)+ a Macintosh capable of running Xcode+ XcodeOptional:+ registered iPhone developer with Apple+ an iPhone, iPod touch, or iPadIf you know a different programming language and other frameworks, and are not afraid of jumping in, that will likely be adequate. If you do not know how to program at all, this book assumes a level of programming familiarity. There are several introductory books on Objective-C and Cocoa to bring someone up to speed.
to:
I've only played this on the PS3, as that's the only csolnoe I have. I'm in my mid-40s, and have tried to learn guitar off and on for the last 4 years. I've bought books, and courses, and downloaded tabs from the web, and watched videos, and while I've learned some scales and lots of chords and even memorized some guitar solos, the mechanics of playing have just never come to me. It's always frustrated me to know that despite all the chords and scales and tabs I've learned, if I were in a group around a campfire and the group asked for someone to strum guitar, I wouldn't volunteer because I just don't sound good when I play. I know that mechanically, it's just not there, and having 100 chords memorized doesn't help when you're constantly fighting with the guitar because your fingers are never in the right place and you never seem to land on the right fret. I think my big problem is that I never really learned how to play without looking down at the fretboard, and if I don't look, I'm lost. Books and videos can be read or viewed slowly, or paused, and they don't force you to learn without looking down.I've now been playing Rocksmith for 4-5 days, and already I can tell that I've improved in this area, and the reason is so simple: you're forced to keep your eyes on the video screen, so you can't look down, and your hands have to learn how to find the 5th position (5th fret) without looking, and how to find the D string without looking, and how to slide from the 17th fret down to the 10th fret without looking. The challenge games, like shooting the cartoon birds, or practicing slides from all over the fretboard, actually work because they repeatedly force you to play without looking down. That may sound like such a simple thing, not looking down, but for me (and maybe lots of other people?) it means the difference between just noodling with the guitar and actually playing the guitar.The song selection had me hesitant at first many of the songs I'd never even heard of but the reviews are right .it's easy to enjoy all the songs because each of them is catchy in their own way, and each poses a particular playing challenge.It's is a challenging game, at least for me, and I still have plenty of moments where I reach for the controller to hit pause just to give my hands a rest, or to get mad at myself because I messed up a progression I think I should have nailed, so my advice to beginners is to take your time and just relax and let it come very slowly. Forget about how all those instruction videos make playing guitar look so easy I don't think it is easy, and it takes work, and hundreds (or thousands) of hours of practice over time to truly learn guitar. So you're probably not going to be playing the solo to Sweet Child O' Mine by week 2. But you will be playing, and making actual music, and for someone like me who has never gotten over the hump and never gone from a tinkerer to a player, this game might be the best $80 I've spent on any video game, and it may be the best learning tool I've ever come across. I wish I'd had it 4 years ago, but I'm glad I have it now, and I can't wait to see how much better I'll be playing in a few months. It's very exciting to feel like I'm finally getting over the hump, and that learning guitar may not be impossible after all.
March 04, 2012, at 07:27 AM by Linald - FJjrXAgAmed
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This is the pefrcet post for me to find at this time
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iPhone iPad Reviews by John D. Love-jensen for iPhone iPad Rating: The authors of the book has legnected one vital area: actually working through the projects in each chapter to make sure that they work. Then having someone else work through the evolving projects to verify they actually work.So expect a level of frustration.One may consider such an egregious oversight to warrant rating this book a 1 star, instead of a 4 star. But the exercise of trying to figure out what went wrong, and why, is itself quite valuable to the learning process.In its domain of beginning game design for the iPhone, this book is currently the best one out there.Prerequisites:+ some basic knowledge of Objective-C and Cocoa (or CocoaTouch)+ a Macintosh capable of running Xcode+ XcodeOptional:+ registered iPhone developer with Apple+ an iPhone, iPod touch, or iPadIf you know a different programming language and other frameworks, and are not afraid of jumping in, that will likely be adequate. If you do not know how to program at all, this book assumes a level of programming familiarity. There are several introductory books on Objective-C and Cocoa to bring someone up to speed.
March 04, 2012, at 03:13 AM by Rowdy - TmbtcFTIrypBcNvkw
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Really? That sucks. I'm planning on getitng one. I'll probably get like a cloth to put in between the screen and buttons.RogerShadows says:wait. no flipnote studio?crosbysakic8719 says:@MrSuperleobros well derek has been pissing me off in his reviews lately bagging on games that i like so he better pick it upMrSuperleobros says:@crosbysakic8719 Don't bag out Derek.Personally, I feel he did a better review of the 3ds than Mark.infinitezero123 says:omg i have little scratches on my top screen because of a 3ds flaw-_- it closes and has complet contact so it scratches while your walking! pretty dumb flaw huh??MrSuperleobros says:Why does everyone say Mark is better. Derek is way cooler and more interesting. His reviews are more entertaining too.Plus, Mark is so monotonous.computergeek0916 says:hicthboy says:@crosbysakic8719 cus it is CGR undertowzombiekicker says:your mii has been sexually assaulted in the lift!justinjacobe says:@4PeacexDarkness FATHER AND SON LOLDemoMonster7 says:Derek is one a my FAV reviewersrileybrereton98 says:this dude is proMsN1215 says:watch my video to get a free 3dstlalotoani says:@4PeacexDarkness pwned and pwner ; )ziggy5601 says:shawn white???4PeacexDarkness says:@gtfomylawndouche and name it seemsgtfomylawndouche says:@4PeacexDarkness They have similar interests and review style.4PeacexDarkness says:what is the relation between Derek and Mark?yeahmanwassup says:@mattarson9 Well you can't really compare the two systems since the 3ds is a handheld and the xbox 360 is a home console, but since the nintendo 3ds is new and doesnt have a lot of games, and the xbox 360 slim is new but has a lot of games, get the xbox 360 slim. Note: I like the ps3, xbox 360, and wiiandreyetare says:good job derek.you and mark are the best on youtube;) and derek,dont listed those stupid racists that said mark is beter.you both are equally good.agml51 says:this guy suck ass mark is betterSisound says:@SmashEnigma1 SmashEnigma1 says:@Sisound Really? The Lynx didn't do that bad in comparison to the Game Gear. In fact, it sold over 5 million units. Sure, the Game Gear sold more, but it also was out much longer than the Lynx. Plus, the Lynx still has quite a fan base. Many homebrew games are made to this day. If you consider Game Gear vs. Gameboy a war, you have to include Lynx vs. Gameboy too!TheChrysalis says:Thanks for the heads up. When Mark reviews 3DS it must be watched with 80 s 3D glasses whether it's in 3D or not.mattarson9 says:should i get a 3ds or get a xbox 360 slim(hint: i already have an xbox but it is really old and want better performance). thanks
to:
This is the pefrcet post for me to find at this time
March 04, 2012, at 02:47 AM by Tanman - QkbNbZRgENFn
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Your favs bring back some great memories . . . niidrg the underground train through the Black Mesa Research Facility at the beginning of Half Life and redefining game immersion . . . playing my brother at Jedi Knight our computers connected by a long null cable between our bedrooms and screaming insults as force moves were traded . . . zooming through Doom's clean, fast levels with the lights out and the heart racing . . .Some other games that defined me:Pong (Commodore 64?) kept me off drugs for at least two extra yearsSabre Wolf (Spectrum 48K of rubber keys fame!) precursor to ZeldaDouble Dragon (arcade) make or break friendships in an afternoon's playZak McKraken and the Alien Mindbenders (PC) Use the kazoo with the red paint in the kitchen cupboard . . . why didn't I think of that?! Creepy puzzler with oodles of atmosphereMaster of Orion II (PC) attempt to control the galaxy through any means you see fit. Very well-balanced and addictive God-sim.Indiana Jones and the Fate of Atlantis one of a series of excellent LucasArts titles extending the Jones mythology.Goldeneye (N64) exceptionally designed first-person shooter with bags of replay valuePrince of Persia (GameCube) exquisite atrwork and control as you somersault, pirouette, and do Matrix style time-manipulations around a beseiged Persian metropolis.I could go on for hours . . . NHLPA Hockey 94, Landstalker, The Mask of Majora, Resident Evil Remake, Elite, Jet Set Willy, X Wing Alliance . . . I spent a lotta time staring at the shiny bubble . . . and I don't regret one moment!
to:
Really? That sucks. I'm planning on getitng one. I'll probably get like a cloth to put in between the screen and buttons.RogerShadows says:wait. no flipnote studio?crosbysakic8719 says:@MrSuperleobros well derek has been pissing me off in his reviews lately bagging on games that i like so he better pick it upMrSuperleobros says:@crosbysakic8719 Don't bag out Derek.Personally, I feel he did a better review of the 3ds than Mark.infinitezero123 says:omg i have little scratches on my top screen because of a 3ds flaw-_- it closes and has complet contact so it scratches while your walking! pretty dumb flaw huh??MrSuperleobros says:Why does everyone say Mark is better. Derek is way cooler and more interesting. His reviews are more entertaining too.Plus, Mark is so monotonous.computergeek0916 says:hicthboy says:@crosbysakic8719 cus it is CGR undertowzombiekicker says:your mii has been sexually assaulted in the lift!justinjacobe says:@4PeacexDarkness FATHER AND SON LOLDemoMonster7 says:Derek is one a my FAV reviewersrileybrereton98 says:this dude is proMsN1215 says:watch my video to get a free 3dstlalotoani says:@4PeacexDarkness pwned and pwner ; )ziggy5601 says:shawn white???4PeacexDarkness says:@gtfomylawndouche and name it seemsgtfomylawndouche says:@4PeacexDarkness They have similar interests and review style.4PeacexDarkness says:what is the relation between Derek and Mark?yeahmanwassup says:@mattarson9 Well you can't really compare the two systems since the 3ds is a handheld and the xbox 360 is a home console, but since the nintendo 3ds is new and doesnt have a lot of games, and the xbox 360 slim is new but has a lot of games, get the xbox 360 slim. Note: I like the ps3, xbox 360, and wiiandreyetare says:good job derek.you and mark are the best on youtube;) and derek,dont listed those stupid racists that said mark is beter.you both are equally good.agml51 says:this guy suck ass mark is betterSisound says:@SmashEnigma1 SmashEnigma1 says:@Sisound Really? The Lynx didn't do that bad in comparison to the Game Gear. In fact, it sold over 5 million units. Sure, the Game Gear sold more, but it also was out much longer than the Lynx. Plus, the Lynx still has quite a fan base. Many homebrew games are made to this day. If you consider Game Gear vs. Gameboy a war, you have to include Lynx vs. Gameboy too!TheChrysalis says:Thanks for the heads up. When Mark reviews 3DS it must be watched with 80 s 3D glasses whether it's in 3D or not.mattarson9 says:should i get a 3ds or get a xbox 360 slim(hint: i already have an xbox but it is really old and want better performance). thanks
March 03, 2012, at 02:40 PM by Datinhasmah - fhdppuADWvaeXGsTgxV
Changed lines 1-30 from:
(:include GamesHeader:)
(:notabledit:)

%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
!!!Game Enthusiasts
The [[http://arcade
.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster App]] makes it easy to load games onto the hardware. The current games supported are:
[[<<]]
>>lrindent round frame<<
(:table border='0' width='100%':)
(:cellnr:)
*Pac-Man Hardware
** [[PacMan Help|Pac-Man]]
([[http://www.mamedb.com/game/pacman|info]])
**[[Crush Roller Help|Crush Roller]] ([[http://www.mamedb.com/game/crush2|info]])
**[[Gorkans Help]]
([[http://www.mamedb.com/game/gorkans|info]])
**[[Main.LizardWizardHelp|Lizard Wizard]] ([[http://www.mamedb.com/game/lizwiz|info]])
(:cell:)
*Frogger Hardware
** [[Frogger Help|Frogger]] ([[http://www.mamedb.com/game/froggers2|info]])
** [[Amidar Help|Amidar]]
([[http://www.mamedb.com/game/amidars|info]])
** [[Scramble Help|Scramble]] ([[http://www.mamedb.com/game/scrambles|info]])
** [[The End Help]] ([[http://www.mamedb.com/game/theends|info]])
(:cellnr:)
*Galaxian Hardware
**[[http://www.mamedb.com/game/galaxian|Galaxian]]
(:cell:)
*Space Invaders Hardware
**[[http://www.mamedb.com/game/searthin|Sea Earth Invasion]]
**[[http://www.mamedb.com/game/alieninvp2|Alien Invasion]]
(:tableend:)
>><<
to:
Your favs bring back some great memories . . . niidrg the underground train through the Black Mesa Research Facility at the beginning of Half Life and redefining game immersion . . . playing my brother at Jedi Knight our computers connected by a long null cable between our bedrooms and screaming insults as force moves were traded . . . zooming through Doom's clean, fast levels with the lights out and the heart racing . . .Some other games that defined me:Pong (Commodore 64?) kept me off drugs for at least two extra yearsSabre Wolf (Spectrum 48K of rubber keys fame!) precursor to ZeldaDouble Dragon (arcade) make or break friendships in an afternoon's playZak McKraken and the Alien Mindbenders (PC) Use the kazoo with the red paint in the kitchen cupboard . . . why didn't I think of that?! Creepy puzzler with oodles of atmosphereMaster of Orion II (PC) attempt to control the galaxy through any means you see fit. Very well-balanced and addictive God-sim.Indiana Jones and the Fate of Atlantis one of a series of excellent LucasArts titles extending the Jones mythology.Goldeneye (N64) exceptionally designed first-person shooter with bags of replay valuePrince of Persia (GameCube) exquisite atrwork and control as you somersault, pirouette, and do Matrix style time-manipulations around a beseiged Persian metropolis.I could go on for hours . . . NHLPA Hockey 94, Landstalker, The Mask of Majora, Resident Evil Remake, Elite, Jet Set Willy, X Wing Alliance . . . I spent a lotta time staring at the shiny bubble . . . and I don't regret one moment!
Added line 4:
%rframe% (:youtube XsuQqqwL5ao width=500 height=349:)
Changed lines 6-7 from:
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The Papilio Arcade App makes it easy to load games onto the hardware. The current games supported are:
to:
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The [[http://arcade.gadgetfactory.net/index.php?n=ArcadeBlasterHelp.Html|Papilio Arcade Blaster App]] makes it easy to load games onto the hardware. The current games supported are:
[[<<]]
Changed lines 19-20 from:
** [[Scramble Help|Scramble]]([[http://www.mamedb.com/game/scrambles|info]])
** [[http://www.mamedb.com/game/theends|The End]]
to:
** [[Scramble Help|Scramble]] ([[http://www.mamedb.com/game/scrambles|info]])
** [[The End Help]] ([[http://www.mamedb.com/game/theends|info]])
Changed line 19 from:
** [[Scramble Help|Scramble]]([[http://www.mamedb.com/game/scrambles]])
to:
** [[Scramble Help|Scramble]]([[http://www.mamedb.com/game/scrambles|info]])
Changed line 19 from:
** [[http://www.mamedb.com/game/scrambles|Scramble]]
to:
** [[Scramble Help|Scramble]]([[http://www.mamedb.com/game/scrambles]])
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** [[Amidar Help|Amidar]] ([[http://www.mamedb.com/game/amidars|Amidar|info]])
to:
** [[Amidar Help|Amidar]] ([[http://www.mamedb.com/game/amidars|info]])
Changed line 18 from:
** [[http://www.mamedb.com/game/amidars|Amidar]]
to:
** [[Amidar Help|Amidar]] ([[http://www.mamedb.com/game/amidars|Amidar|info]])
Changed line 12 from:
**[[Crush Roller Help|Crush Roller]]([[http://www.mamedb.com/game/crush2|info]])
to:
**[[Crush Roller Help|Crush Roller]] ([[http://www.mamedb.com/game/crush2|info]])
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**[[Main.LizardWizardHelp|Lizard Wizard]]([[http://www.mamedb.com/game/lizwiz|info]])
to:
**[[Main.LizardWizardHelp|Lizard Wizard]] ([[http://www.mamedb.com/game/lizwiz|info]])
Changed line 17 from:
** [[Frogger Help|Frogger]]([[http://www.mamedb.com/game/froggers2|info]])
to:
** [[Frogger Help|Frogger]] ([[http://www.mamedb.com/game/froggers2|info]])
Changed line 17 from:
** [[http://www.mamedb.com/game/froggers2|Frogger]]
to:
** [[Frogger Help|Frogger]]([[http://www.mamedb.com/game/froggers2|info]])
Changed lines 12-13 from:
**[[Crush Roller Help|Crush Roller]]
([[http://www.mamedb.com/game/crush2|info]])
to:
**[[Crush Roller Help|Crush Roller]]([[http://www.mamedb.com/game/crush2|info]])
Changed lines 14-15 from:
**[[Main.LizardWizardHelp|Lizard Wizard]]
([[http://www.mamedb.com/game/lizwiz|info]])
to:
**[[Main.LizardWizardHelp|Lizard Wizard]]([[http://www.mamedb.com/game/lizwiz|info]])
Added line 13:
([[http://www.mamedb.com/game/crush2|info]])
Changed lines 15-16 from:
**[[http://www.mamedb.com/game/lizwiz|Lizard Wizard]]
to:
**[[Main.LizardWizardHelp|Lizard Wizard]]
([[http://www.mamedb.com/game/lizwiz|info]])
Changed line 13 from:
**[[Gorkans Help\\ ([[http://www.mamedb.com/game/gorkans|info]])
to:
**[[Gorkans Help]] ([[http://www.mamedb.com/game/gorkans|info]])
Changed line 13 from:
**[[http://www.mamedb.com/game/gorkans|Gorkans]]
to:
**[[Gorkans Help\\ ([[http://www.mamedb.com/game/gorkans|info]])
Deleted line 12:
([[http://www.mamedb.com/game/crush2]])
Changed line 13 from:
([[http://www.mamedb.com/game/crush2|Crush Roller]])
to:
([[http://www.mamedb.com/game/crush2]])
Changed lines 12-13 from:
**[[http://www.mamedb.com/game/crush2|Crush Roller]]
to:
**[[Crush Roller Help|Crush Roller]]
([[http://www.mamedb.com/game/crush2|Crush Roller]])
Changed line 11 from:
** [[http://www.mamedb.com/game/pacman|Pac-Man]]
to:
** [[PacMan Help|Pac-Man]] ([[http://www.mamedb.com/game/pacman|info]])
Added line 2:
(:notabledit:)
Changed lines 1-28 from:
(:include GamesHeader:)
to:
(:include GamesHeader:)

!!!Game Enthusiasts
The [[http://arcade.gadgetfactory.net|Papilio Arcade]] is based on an [[http://en.wikipedia.org/wiki/Fpga|FPGA (Field Programmable Gate Array)]] which allows the user to tell the hardware what to be – not just what to do. In addition to the Papilio Arcade’s ability to become an actual motherboard for classic games like Pac-Man and others, since it is FPGA-based it provides endless potential for other classic arcade and homebrew games to be added! There are several games that run now and we anticipate many more games to come. The Papilio Arcade App makes it easy to load games onto the hardware. The current games supported are:

>>lrindent round frame<<
(:table border='0' width='100%':)
(:cellnr:)
*Pac-Man Hardware
** [[http://www.mamedb.com/game/pacman|Pac-Man]]
**[[http://www.mamedb.com/game/crush2|Crush Roller]]
**[[http://www.mamedb.com/game/gorkans|Gorkans]]
**[[http://www.mamedb.com/game/lizwiz|Lizard Wizard]]
(:cell:)
*Frogger Hardware
** [[http://www.mamedb.com/game/froggers2|Frogger]]
** [[http://www.mamedb.com/game/amidars|Amidar]]
** [[http://www.mamedb.com/game/scrambles|Scramble]]
** [[http://www.mamedb.com/game/theends|The End]]
(:cellnr:)
*Galaxian Hardware
**[[http://www.mamedb.com/game/galaxian|Galaxian]]
(:cell:)
*Space Invaders Hardware
**[[http://www.mamedb.com/game/searthin|Sea Earth Invasion]]
**[[http://www.mamedb.com/game/alieninvp2|Alien Invasion]]
(:tableend:)
>><<
Added line 1:
(:include GamesHeader:)
  

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