Main.CrushRollerHelp History

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March 06, 2012, at 10:58 AM by Jack Gassett -
Changed lines 1-75 from:
Hei, her me5 man kjappe seg hvis man vil ha noen gode vlepar skjf8nner jeg.Det er kjempe bra e5 hf8re at du har fe5tt solgt 10 stykker. Har de andre det bra.Vi er fortiden i Portugal og koser oss i 30-35 grader.Vi snakkes.mvhFred M
to:
(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Crush Roller Help
>><<

%center%http://papilio
.cc/uploads/Papilio/crush%20roler.png


!!!QuickLinks
>>lrindent round frame text-align=justify<<
*%newwin%[[https://github
.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*%newwin%[[http://www
.mamedb.com/game/crush2|Crush Roller ROM Information]]
>><<

!!!Overview
>>lrindent round frame text
-align=justify<<
%rfloat margin-left=50px width=180px%http://papilio
.cc/uploads/Papilio/crush.png
Crush Roller is the only known coin-operated arcade game developed by South Korean company Kural Samno. It was licensed for distribution in the United States by Williams in 1981.

In this maze-themed game, the player controls a paintbrush, used to paint the corridors of an aquarium, all while being pursued by two predatory fish (one blue, the other yellow). The player has to avoid these fish at all costs, as if they catch the paintbrush, it is destroyed. However, the player can turn the tables on these foes by using one of two rollers located at two points on the board and crush them for bonus points.


>><<

!!!Game Play
>>lrindent round frame <<
!!!!!Controls
*Joysticks: The game features a 4-way joystick, the only control needed for gameplay. This used to guide the paintbrush around the maze.
*1-2 Players: Used to begin a one- or two-player (alternating turn) game.
>><<

!!!Arcade MegaWing Controls

>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Not Used
(:tableend:)
>><<

!!!Characters, enemies and other items
'''''The paintbrush:'''''
The hero of the game, his objective in life was simple: to paint the corridors of the maze surrounding the aquarium, where two predatory fish live.

The player begins the game with three lives (depending on the setting); an extra brush is awarded at 10,000 points. The game ends when all the lives are lost.

'''''The fish:'''''
The primary adversaries of the paintbrush, these serve to pursue the paintbrush and stop it from painting the entire maze. Resembling goldfish, one of these are blue, the other yellow. The fish are considered very smart, and often team together in an attempt to corner the paintbrush. If either one (or both) catch the paintbrush, it is destroyed.

'''''Other adversaries:'''''
Once per round, one of six "mischief makers" (animals, people or other objects) appear, with the sole purpose of messing up the paintbrush's work. Depending on the stage.
>><<

(:include Main.PacManHelpCommon :)
Changed lines 1-75 from:
(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Crush Roller Help
>><<

%center%http://papilio
.cc/uploads/Papilio/crush%20roler.png


!!!QuickLinks
>>lrindent round frame text-align=justify<<
*%newwin%[[https://github
.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*%newwin%[[http://www
.mamedb.com/game/crush2|Crush Roller ROM Information]]
>><<

!!!Overview
>>lrindent round frame text
-align=justify<<
%rfloat margin-left=50px width=180px%http://papilio
.cc/uploads/Papilio/crush.png
Crush Roller is the only known coin-operated arcade game developed by South Korean company Kural Samno. It was licensed for distribution in the United States by Williams in 1981.

In this maze-themed game, the player controls a paintbrush, used to paint the corridors of an aquarium, all while being pursued by two predatory fish (one blue, the other yellow). The player has to avoid these fish at all costs, as if they catch the paintbrush, it is destroyed. However, the player can turn the tables on these foes by using one of two rollers located at two points on the board and crush them for bonus points.


>><<

!!!Game Play
>>lrindent round frame <<
!!!!!Controls
*Joysticks: The game features a 4-way joystick, the only control needed for gameplay. This used to guide the paintbrush around the maze.
*1-2 Players: Used to begin a one- or two-player (alternating turn) game.
>><<

!!!Arcade MegaWing Controls

>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Not Used
(:tableend:)
>><<

!!!Characters, enemies and other items
'''''The paintbrush:'''''
The hero of the game, his objective in life was simple: to paint the corridors of the maze surrounding the aquarium, where two predatory fish live.

The player begins the game with three lives (depending on the setting); an extra brush is awarded at 10,000 points. The game ends when all the lives are lost.

'''''The fish:'''''
The primary adversaries of the paintbrush, these serve to pursue the paintbrush and stop it from painting the entire maze. Resembling goldfish, one of these are blue, the other yellow. The fish are considered very smart, and often team together in an attempt to corner the paintbrush. If either one (or both) catch the paintbrush, it is destroyed.

'''''Other adversaries:'''''
Once per round, one of six "mischief makers" (animals, people or other objects) appear, with the sole purpose of messing up the paintbrush's work. Depending on the stage.
>><<

(:include Main.PacManHelpCommon :)
to:
Hei, her me5 man kjappe seg hvis man vil ha noen gode vlepar skjf8nner jeg.Det er kjempe bra e5 hf8re at du har fe5tt solgt 10 stykker. Har de andre det bra.Vi er fortiden i Portugal og koser oss i 30-35 grader.Vi snakkes.mvhFred M
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(:cell align='center':)Slow Down
to:
(:cell align='center':)Not Used
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!!!!!Characters, enemies and other items
to:
!!!Characters, enemies and other items
Changed lines 11-12 from:
*[[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*[[http://www.mamedb.com/game/crush2|Crush Roller ROM Information]]
to:
*%newwin%[[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*%newwin%[[http://www.mamedb.com/game/crush2|Crush Roller ROM Information]]
Changed lines 11-12 from:
*
to:
*[[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/pacman_rel004_sp3e_papilio|Source Code On Github]]
*[[http://www.mamedb.com/game/crush2|Crush Roller ROM Information]]
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>><<
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%width="600px" height="300px"% http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
Added lines 29-57:

!!!Arcade MegaWing Controls
>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Slow Down
(:tableend:)
>><<
Changed lines 43-61 from:
!!!Hardware Specifications
>>lrindent round frame text-align=justify<<
* Platform NAMCO 8-bit PCB
* CPU Z80A at 3.072 MHz
* ROM 16K in four, 4K chips
* RAM ~2K
* Display Raster
** Orientation Vertical
** Resolution 224x288
** Colors 16
**Attributes Eight 16x16 hardware sprites
**Refresh rate 60.61 Hz
* Sound Monophonic 3-voice waveform sound generator chip
* Controls One 4-way leaf joystick, 1P/2P buttons
* Models Upright, and Cocktail
>><<

!!Source Code Customization
to:
(:include Main.PacManHelpCommon :)
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Added lines 59-62:

!!Source Code Customization
Deleted line 38:
Added lines 41-56:
!!!Hardware Specifications
>>lrindent round frame text-align=justify<<
* Platform NAMCO 8-bit PCB
* CPU Z80A at 3.072 MHz
* ROM 16K in four, 4K chips
* RAM ~2K
* Display Raster
** Orientation Vertical
** Resolution 224x288
** Colors 16
**Attributes Eight 16x16 hardware sprites
**Refresh rate 60.61 Hz
* Sound Monophonic 3-voice waveform sound generator chip
* Controls One 4-way leaf joystick, 1P/2P buttons
* Models Upright, and Cocktail
>><<
Deleted lines 19-21:

Added lines 22-40:
!!!Game Play
>>lrindent round frame <<
!!!!!Controls
*Joysticks: The game features a 4-way joystick, the only control needed for gameplay. This used to guide the paintbrush around the maze.
*1-2 Players: Used to begin a one- or two-player (alternating turn) game.

!!!!!Characters, enemies and other items
'''''The paintbrush:'''''
The hero of the game, his objective in life was simple: to paint the corridors of the maze surrounding the aquarium, where two predatory fish live.

The player begins the game with three lives (depending on the setting); an extra brush is awarded at 10,000 points. The game ends when all the lives are lost.

'''''The fish:'''''
The primary adversaries of the paintbrush, these serve to pursue the paintbrush and stop it from painting the entire maze. Resembling goldfish, one of these are blue, the other yellow. The fish are considered very smart, and often team together in an attempt to corner the paintbrush. If either one (or both) catch the paintbrush, it is destroyed.

'''''Other adversaries:'''''
Once per round, one of six "mischief makers" (animals, people or other objects) appear, with the sole purpose of messing up the paintbrush's work. Depending on the stage.

>><<
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%width="600px" height="300px"% Attach:Crush_roller.flv
to:
%width="600px" height="300px"% http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
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%width="600px" height="300px"% http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
to:
%width="600px" height="300px"% Attach:Crush_roller.flv
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http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
to:
%width="600px" height="300px"% http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
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<<<<<<<

http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
to:
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=======
http://www.gamesdbase.com/StrobeMediaPlayback.swf
>>>>>>>
to:

http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
Added lines 8-9:

http://gamesdbase.com/Media/SYSTEM/Arcade/Video/Formated/Crush_Roller___1981___Kural.flv
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http://www.gamesdbase.com/StrobeMediaPlayback.swf
to:
<<<<<<<

!!!QuickLinks
>>lrindent round frame text-align=justify<<
*
>><<

!!!Overview
>>lrindent round frame text-align=justify<<
%rfloat margin-left=50px width=180px%
http://papilio.cc/uploads/Papilio/crush.png
Crush Roller is the only known coin-operated arcade game developed by South Korean company Kural Samno. It was licensed for distribution in the United States by Williams in 1981.

In this maze-themed game, the player controls a paintbrush, used to paint the corridors of an aquarium, all while being pursued by two predatory fish (one blue, the other yellow). The player has to avoid these fish at all costs, as if they catch the paintbrush, it is destroyed. However, the player can turn the tables on these foes by using one of two rollers located at two points on the board and crush them for bonus points.



>><<
=======
http://www.gamesdbase.com/StrobeMediaPlayback.swf
>>>>>>>
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%center%http://papilio.cc/uploads/Papilio/crush%20roler.png
to:
%center%http://papilio.cc/uploads/Papilio/crush%20roler.png
http://www.gamesdbase.com/StrobeMediaPlayback.swf
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(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Crush Roller Help
>><<

%center%http://papilio.cc/uploads/Papilio/crush%20roler.png
  

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