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Overview

Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.

The game and the name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules. A clone of this game was released for the Atari 2600, entitled Spiderdroid.

Game Play

As in Pac-Man, the player is opposed by enemies who kill on contact. The enemies increase in number as the player advances from one level to the next, but do not increase in speed. Their speed is always matched exactly to that of the player.

On odd-numbered levels, the player controls an ape (in some versions labeled "Copier"), and must collect coconuts while avoiding headhunters (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler"), and must paint over each spot of the board while avoiding pigs (labeled "Cattle" and "Thief"). Each level is followed by a short bonus stage.

Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in, and in the even levels, bonus points are awarded. This leads to some comparisons with the popular and influential Qix, although the similarities between these games are superficial at best. When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when Pac-Man uses a "power pill").

The game controls consist of a joystick and a single button labeled "Jump," which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them.

Arcade MegaWing Controls

Game Function Physical Interface Image
Coin 1 Up
Coin 2 Down
Start 1 Left
Start 2 Right
Move Left Joystick Left
Move Right Joystick Right
Move Up Joystick Up
Move Down Joystick Down
Fire Jump

Known Issues

Hardware Specifications

Source Code Customization

The VHDL source code can be customized to control the following options.

Look for the following code in the scramble_top.vhd:

--1   2   3   4   5       Meaning
  -------------------------------------------------------
  --On  On                  3 Frogs
  --On  Off                 5 Frogs
  --Off On                  7 Frogs
  --Off Off                 256 Frogs (!)
  --
  --        On              Upright unit
  --        Off             Cocktail unit
  --
  --            On  On      1 coin 1 play
  --            On  Off     2 coins 1 play
  --            Off On      3 coins 1 play
  --            Off Off     1 coin 2 plays

    ip_dip_switch(5 downto 4)  <= not "11";
    ip_dip_switch(3)           <= not '1';
    ip_dip_switch(2 downto 1)  <= not "01";

Attribution

Some text on this page comes directly from Strategy Wiki and is reposted under the Attribution-Share Alike 3.0 Unported license.

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Some images on this page comes directly from Namedb and are reposted under the name of namedb.

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Page last modified on March 06, 2012, at 10:55 AM