Main.AmidarHelp History

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March 06, 2012, at 10:55 AM by Jack Gassett -
Changed lines 1-71 from:
Ohh, it's really a weondrul entry.tks for sharing.My wife is pregnant now and she is very happy after reading your article.tks for sharing.
to:
(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Amidar Help Help
>><<

%center%Attach:Amidar.png
!!!QuickLinks
>>lrindent round frame text-align=justify<<
*%newwin%[[https://github
.com/GadgetFactory/Papilio-Arcade/tree/master/scramble_rel001_papilio|Source Code On Github]]
*%newwin%[[http://www
.mamedb.com/game/amidars|Amidar ROM Information]]
*%newwin%[[http://arcarc.xmission.com/PDF_Arcade_Manuals_and_Schematics/Amidar.pdf|Amidar Technical Guide]]
>><<

!!!Overview
>>lrindent round frame text-align=justify<<
%rfloat margin-left=25px width=110px%Attach:Amidar2.jpg
Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.

The game and the name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules. A clone of this game was released for the Atari 2600, entitled Spiderdroid.
>><<

!!!Game Play
>>lrindent round frame <<
%rfloat%Attach:Amidar3.png
As in Pac-Man, the player is opposed by enemies who kill on contact. The enemies increase in number as the player advances from one level to the next, but do not increase in speed. Their speed is always matched exactly to that of the player.

On odd-numbered levels, the player controls an ape (in some versions labeled "Copier"), and must collect coconuts while avoiding headhunters (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler"), and must paint over each spot of the board while avoiding pigs (labeled "Cattle" and "Thief"). Each level is followed by a short bonus stage.

Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in, and in the even levels, bonus points are awarded. This leads to some comparisons with the popular and influential Qix, although the similarities between these games are superficial at best. When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when Pac-Man uses a "power pill").

The game controls consist of a joystick and a single button labeled "Jump," which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them.

*[[http://en.wikipedia.org/wiki/Amidar|Detailed Game Play and Caracters Guide]]

>><<

!!!Arcade MegaWing Controls
>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Jump
(:tableend:)
>><<

!!!Known Issues
>>warning<<
* Sound is not working correctly.
>><<

(:include Main.Froggerhelpcommon :)
March 04, 2012, at 07:52 AM by Renan - yPFQbEsZD
Changed lines 1-71 from:
(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Amidar Help Help
>><<

%center%Attach:Amidar.png
!!!QuickLinks
>>lrindent round frame text-align=justify<<
*%newwin%[[https://github
.com/GadgetFactory/Papilio-Arcade/tree/master/scramble_rel001_papilio|Source Code On Github]]
*%newwin%[[http://www
.mamedb.com/game/amidars|Amidar ROM Information]]
*%newwin%[[http://arcarc.xmission.com/PDF_Arcade_Manuals_and_Schematics/Amidar.pdf|Amidar Technical Guide]]
>><<

!!!Overview
>>lrindent round frame text-align=justify<<
%rfloat margin-left=25px width=110px%Attach:Amidar2.jpg
Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.

The game and the name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules. A clone of this game was released for the Atari 2600, entitled Spiderdroid.
>><<

!!!Game Play
>>lrindent round frame <<
%rfloat%Attach:Amidar3.png
As in Pac-Man, the player is opposed by enemies who kill on contact. The enemies increase in number as the player advances from one level to the next, but do not increase in speed. Their speed is always matched exactly to that of the player.

On odd-numbered levels, the player controls an ape (in some versions labeled "Copier"), and must collect coconuts while avoiding headhunters (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler"), and must paint over each spot of the board while avoiding pigs (labeled "Cattle" and "Thief"). Each level is followed by a short bonus stage.

Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in, and in the even levels, bonus points are awarded. This leads to some comparisons with the popular and influential Qix, although the similarities between these games are superficial at best. When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when Pac-Man uses a "power pill").

The game controls consist of a joystick and a single button labeled "Jump," which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them.

*[[http://en.wikipedia.org/wiki/Amidar|Detailed Game Play and Caracters Guide]]

>><<

!!!Arcade MegaWing Controls
>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Jump
(:tableend:)
>><<

!!!Known Issues
>>warning<<
* Sound is not working correctly.
>><<

(:include Main.Froggerhelpcommon :)
to:
Ohh, it's really a weondrul entry.tks for sharing.My wife is pregnant now and she is very happy after reading your article.tks for sharing.
Added lines 64-68:
>><<

!!!Known Issues
>>warning<<
* Sound is not working correctly.
Changed line 10 from:
*%newwin%[[http://www.mamedb.com/game/amidar|Amidar ROM Information]]
to:
*%newwin%[[http://www.mamedb.com/game/amidars|Amidar ROM Information]]
Changed lines 10-11 from:
*%newwin%[[http://www.mamedb.com/game/froggers2|Frogger ROM Information]]
*%newwin%[[http://arcarc.xmission.com/PDF_Arcade_Manuals_and_Schematics/Amidar.pdf|Frogger Technical Guide]]
to:
*%newwin%[[http://www.mamedb.com/game/amidar|Amidar ROM Information]]
*%newwin%[[http://arcarc.xmission.com/PDF_Arcade_Manuals_and_Schematics/Amidar.pdf|Amidar Technical Guide]]
Added line 11:
*%newwin%[[http://arcarc.xmission.com/PDF_Arcade_Manuals_and_Schematics/Amidar.pdf|Frogger Technical Guide]]
Changed lines 65-109 from:
!!!Hardware Specifications
>>lrindent round frame text-align=justify<<
* CPU
:
** Z80 at 3.072 MHz
** Z80 at 1.78975 MHz
* Sound AY-3-8910A at 1.789750 MHz
* Display
** Resolution 768 x 224
** Orientation Vertical
** Refresh Rate 60.61 Hz
>><<

!!!Source Code Customization
The [[https://github.com/GadgetFactory/Papilio-Arcade/zipball/Papilio_Arcade_Source_latest|VHDL source code]] can be customized to control the following options.

Look for the following code in the [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/scramble_rel001_papilio/source/scramble_top.vhd|scramble_top.vhd]]:
(:source lang=vhdl :
)
--1 2 3 4 5 Meaning
-------------------------------------------------------
--On On 3 Frogs
--On Off 5 Frogs
--Off On 7 Frogs
--Off Off 256 Frogs (!)
--
-- On Upright unit
-- Off Cocktail unit
--
-- On On 1 coin 1 play
-- On Off 2 coins 1 play
-- Off On 3 coins 1 play
-- Off Off 1 coin 2 plays

ip_dip_switch(5 downto 4) <= not "11";
ip_dip_switch(3) <= not '1';
ip_dip_switch(2 downto 1) <= not "01";
(:sourcend:)

!!!Attribution
>>frame<<
Some text on this page comes directly from
[[http://strategywiki.org|Strategy Wiki]] and is reposted under the [[http://creativecommons.org/licenses/by-sa/3.0/|Attribution-Share Alike 3.0 Unported]] license.

Some text on this page comes directly from
[[http://wikpedia.com|Wikipedia]] and is reposted under the [[http://en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_Attribution-ShareAlike_3.0_Unported_License|Creative Commons Attribution-ShareAlike License]] license.
>><<
to:
(:include Main.Froggerhelpcommon :)
Changed line 32 from:
*[[http://strategywiki.org/wiki/Frogger/Getting_Started|Detailed Game Play and Caracters Guide]]
to:
*[[http://en.wikipedia.org/wiki/Amidar|Detailed Game Play and Caracters Guide]]
Changed lines 18-21 from:
The game and the name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules.[citation needed] A clone of this game was released for the Atari 2600, entitled Spiderdroid.

to:
The game and the name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules. A clone of this game was released for the Atari 2600, entitled Spiderdroid.
Changed line 61 from:
(:cell align='center':)Not Used
to:
(:cell align='center':)Jump
Added lines 106-108:

Some text on this page comes directly from
[[http://wikpedia.com|Wikipedia]] and is reposted under the [[http://en.wikipedia.org/wiki/Wikipedia:Text_of_Creative_Commons_Attribution-ShareAlike_3.0_Unported_License|Creative Commons Attribution-ShareAlike License]] license.
Changed lines 16-19 from:
Frogger was a product of the popularization of "cute" games throughout 1981 that moved away from alien and explosion themes. In the game, you must direct a frog through traffic, and across a crowded river, and in to one of five enclosures at the top of the screen. Frogger isn't credited with many innovations, but it did break ground in continuous background music that changed contextually based on the action in the game.
to:
Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.

The game and the name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji
game and the way the enemies move conform to the Amidakuji rules.[citation needed] A clone of this game was released for the Atari 2600, entitled Spiderdroid.
Changed lines 27-29 from:
'''''Controls:'''''
*Joystick: Use to direct
the character throughout the screen. Unlike many games, the joystick must be returned to the neutral position before being moved again to make the character continue in the direction you wish for him to go.
*1 or 2 Players: Push these buttons to begin a one or two player game
.
to:
As in Pac-Man, the player is opposed by enemies who kill on contact. The enemies increase in number as the player advances from one level to the next, but do not increase in speed. Their speed is always matched exactly to that of the player.

On odd-numbered levels, the player controls an ape (in some versions labeled "Copier"), and must collect coconuts while avoiding headhunters (labeled "Police" and "Thief"). On even-numbered levels, the player controls a paint roller (labeled "Rustler"), and must paint over each spot of the board while avoiding pigs (labeled "Cattle" and "Thief"). Each level is followed by a short bonus stage.

Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is colored in, and in the even levels, bonus points are awarded. This leads to some comparisons with the popular and influential Qix, although the similarities between these games are superficial at best. When the player clears all four corners of the board, he is briefly empowered to kill the enemies by touching them (just as when Pac-Man uses a "power pill").

The game controls consist of a joystick and a single button labeled "Jump," which can be used up to three times, resetting after a level is cleared or the player loses a life. Pressing the jump button does not cause the player to jump, but causes all the enemies to jump, enabling the player to walk under them
.
Added line 24:
%rfloat%Attach:Amidar3.png
Changed line 26 from:
*Joystick: Use to direct the frog throughout the screen. Unlike many games, the joystick must be returned to the neutral position before being moved again to make the frog continue in the direction you wish for him to go.
to:
*Joystick: Use to direct the character throughout the screen. Unlike many games, the joystick must be returned to the neutral position before being moved again to make the character continue in the direction you wish for him to go.
Added line 30:
Added lines 1-101:
(:notabledit:)
>>round frame<<
!!!Games| [[Main.Games|Games Help Overview]] - Amidar Help Help
>><<

%center%Attach:Amidar.png
!!!QuickLinks
>>lrindent round frame text-align=justify<<
*%newwin%[[https://github.com/GadgetFactory/Papilio-Arcade/tree/master/scramble_rel001_papilio|Source Code On Github]]
*%newwin%[[http://www.mamedb.com/game/froggers2|Frogger ROM Information]]
>><<

!!!Overview
>>lrindent round frame text-align=justify<<
%rfloat margin-left=25px width=110px%Attach:Amidar2.jpg
Frogger was a product of the popularization of "cute" games throughout 1981 that moved away from alien and explosion themes. In the game, you must direct a frog through traffic, and across a crowded river, and in to one of five enclosures at the top of the screen. Frogger isn't credited with many innovations, but it did break ground in continuous background music that changed contextually based on the action in the game.



>><<

!!!Game Play
>>lrindent round frame <<
'''''Controls:'''''
*Joystick: Use to direct the frog throughout the screen. Unlike many games, the joystick must be returned to the neutral position before being moved again to make the frog continue in the direction you wish for him to go.
*1 or 2 Players: Push these buttons to begin a one or two player game.

*[[http://strategywiki.org/wiki/Frogger/Getting_Started|Detailed Game Play and Caracters Guide]]
>><<

!!!Arcade MegaWing Controls
>>lrindent round frame <<
(:table border='1' width='100%' align='center' cellspacing='0':)
(:cellnr align='center' bgcolor='#7fc5e4':)Game Function
(:cell align='center' bgcolor='#7fc5e4':)Physical Interface
(:cell align='center' bgcolor='#7fc5e4':)Image
(:cellnr align='center':)Coin 1
(:cell align='center':)Up
(:cell rowspan='4' align='center':)%newwin width=100px% [[http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg|http://arcade.gadgetfactory.net/images/arcademegawing/image011.jpg]]
(:cellnr align='center':)Coin 2
(:cell align='center':)Down
(:cellnr align='center':)Start 1
(:cell align='center':)Left
(:cellnr align='center':)Start 2
(:cell align='center':)Right
(:cellnr align='center':)Move Left
(:cell align='center':)Joystick Left
(:cell rowspan='5' align='center':)%newwin width=100px%[[http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG|http://www.gadgetfactory.net/images/Papilio_Arcade/Pac-Man%20Joystick.PNG]]
(:cellnr align='center':)Move Right
(:cell align='center':)Joystick Right
(:cellnr align='center':)Move Up
(:cell align='center':)Joystick Up
(:cellnr align='center':)Move Down
(:cell align='center':)Joystick Down
(:cellnr align='center':)Fire
(:cell align='center':)Not Used
(:tableend:)
>><<

!!!Hardware Specifications
>>lrindent round frame text-align=justify<<
* CPU:
** Z80 at 3.072 MHz
** Z80 at 1.78975 MHz
* Sound AY-3-8910A at 1.789750 MHz
* Display
** Resolution 768 x 224
** Orientation Vertical
** Refresh Rate 60.61 Hz
>><<

!!!Source Code Customization
The [[https://github.com/GadgetFactory/Papilio-Arcade/zipball/Papilio_Arcade_Source_latest|VHDL source code]] can be customized to control the following options.

Look for the following code in the [[https://github.com/GadgetFactory/Papilio-Arcade/blob/master/scramble_rel001_papilio/source/scramble_top.vhd|scramble_top.vhd]]:
(:source lang=vhdl :)
--1 2 3 4 5 Meaning
-------------------------------------------------------
--On On 3 Frogs
--On Off 5 Frogs
--Off On 7 Frogs
--Off Off 256 Frogs (!)
--
-- On Upright unit
-- Off Cocktail unit
--
-- On On 1 coin 1 play
-- On Off 2 coins 1 play
-- Off On 3 coins 1 play
-- Off Off 1 coin 2 plays

ip_dip_switch(5 downto 4) <= not "11";
ip_dip_switch(3) <= not '1';
ip_dip_switch(2 downto 1) <= not "01";
(:sourcend:)

!!!Attribution
>>frame<<
Some text on this page comes directly from
[[http://strategywiki.org|Strategy Wiki]] and is reposted under the [[http://creativecommons.org/licenses/by-sa/3.0/|Attribution-Share Alike 3.0 Unported]] license.
>><<
  

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